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Friday (5 Jan)
Started work, got the main file working
Monday (8 Jan)
Made tilemaps work, implemented Map struct that reads data from a file
Made dedicated Player struct
Tuesday
Implemented TextureCache system to prefent duplication of textures, made Player and Map work with it
Fixed bugs in Map related to unformatted I/O
Wednesday
Made Entity struct with update() method, and made Player inherit from it
Thursday
Started work on animation
Started using Cate as the build system
Friday
Took a break
--------------------------------
Monday (15 Jan)
Implemented TextureCache lazy loading
Tuesday
Separated game loop logic and related ceremony from program entrypoint
Wednesday
Made a templated version of TextureCache and started work on GUI canvas
Thursday
Made basic GUI canvas class
Friday
Break
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Monday (22 Jan)
Implemented scene system
Tuesday
===============================================================================
TODO
generally making more things data-driven
GUI
- imgui, withou actually using dear-imgui
Animation
Physics
Input manager (filtering)