ScriptReference/SceneVisibilityManager.DisablePicking #764
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For some strange reason marks scene as dirty. if (SceneVisibilityManager.instance.IsPickingDisabled(gameObject) == false)
SceneVisibilityManager.instance.DisablePicking(gameObject, false); |
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ScriptReference/SceneVisibilityManager.DisablePicking
https://docs.unity3d.com/ScriptReference/SceneVisibilityManager.DisablePicking.html
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