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Copy pathPyCraft_Code.py
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113 lines (97 loc) · 3.38 KB
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# Imports
import ursina
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
PyCraft = Ursina()
window.fps_counter.enabled = True
window.exit_button.visible = True
camera.fov = 50
# Textures
grass_texture = load_texture('assets/grass_block.png')
stone_texture = load_texture('assets/stone_block.png')
brick_texture = load_texture('assets/brick_block.png')
dirt_texture = load_texture('assets/dirt_block.png')
sky_texture = load_texture('assets/skybox.png')
arm_texture = load_texture('assets/arm_texture.png')
snow_texture = load_texture('assets/snow_texture.png')
diamond_texture = load_texture('assets/item_diamond.png')
# Audio
panch_sund = Audio('C:/Users/Gabri/Desktop/assets/assets_punch_sound.wav', loop = False, autoplay = False)
#B locks pick
block_pick = 1
def update():
global block_pick
if held_keys ['1']:
block_pick = 1
if held_keys['2']:
block_pick = 2
if held_keys['3']:
block_pick = 3
if held_keys['4']:
block_pick = 4
if held_keys ['5']:
block_pick = 5
if held_keys['right mouse'] or held_keys['left mouse']:
hand.active()
else:
hand.passive()
# The Block
class Voxel(Button):
def __init__(self, position = (0,0,0), texture = grass_texture):
super().__init__(
parent = scene,
position = position,
model = 'C:/Users/Gabri/Desktop/assets/block.obj',
origin_y = 0.5,
texture = texture,
color = color.color(0,0,random.uniform(0.9,1)),
scale = 0.5)
def input(self,key):
if self.hovered:
if key == 'right mouse down':
panch_sund.play()
if block_pick == 1:
voxle = Voxel(position = self.position + mouse.normal, texture = grass_texture)
if block_pick == 2:
voxle = Voxel(position = self.position + mouse.normal, texture = stone_texture)
if block_pick == 3:
voxle = Voxel(position = self.position + mouse.normal, texture = dirt_texture)
if block_pick == 4:
voxle = Voxel(position = self.position + mouse.normal, texture = brick_texture)
if block_pick == 5:
voxle = Voxel(position = self.position + mouse.normal, texture = snow_texture)
if key == 'left mouse down':
panch_sund.play()
destroy(self)
class MinecraftSky(Entity):
def __init__(self):
super().__init__(
parent = scene,
model = 'sphere',
texture = sky_texture,
scale = 200,
double_sided = True)
# Hand
class Hand(Entity):
def __init__(self):
super().__init__(
parent = camera.ui,
model = 'assets/arm.obj',
texture = arm_texture,
scale = 0.2,
rotation = Vec3(150,-10,0),
position = Vec2(0.6,-0.6))
def active(self):
self.position = Vec2(0.5,-0.5)
def passive(self):
self.position = Vec2(0.6,-0.6)
for z in range(50):
for x in range(50):
voxle = Voxel(position = (x,0,z))
player = FirstPersonController(speed = 10,
jump_height = 0.7,
cursor = Entity(parent=camera.ui, model='Circle', color=color.white, scale=.008, rotation_z=45))
sky = MinecraftSky()
voxle = Voxel()
hand = Hand()
PyCraft.run()