Repository navigation
Expand file tree
/
Copy pathGameShell.h
More file actions
45 lines (36 loc) · 1.57 KB
/
Copy pathGameShell.h
File metadata and controls
45 lines (36 loc) · 1.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
/* Copyright (c) 2026 SeriousAlexej.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#pragma once
#include "Base/Types.h"
#include "Base/FileName.h"
#include <SeriousEngineCAPI/GameShell.h>
class GameGUI_interface
{
public:
GameGUI_interface();
~GameGUI_interface();
GameGUI_interface(const GameGUI_interface&) = delete;
GameGUI_interface& operator=(const GameGUI_interface&) = delete;
// initialize game and load settings
void Initialize(const CTFileName& fnGameSettings);
// save settings and cleanup
void End();
// run a quicktest game from within editor
void QuickTest(const CTFileName& fnMapName, CDrawPort_* pdpDrawport, CViewPort_* pvpViewport);
inline GameGUI_interface_* C_Handle() { return mp_handle; }
inline const GameGUI_interface_* C_Handle() const { return mp_handle; }
inline operator GameGUI_interface_* () { return C_Handle(); }
inline operator const GameGUI_interface_* () const { return C_Handle(); }
private:
GameGUI_interface_* mp_handle = nullptr;
};
#include "GameShell.inl"