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36 lines (32 loc) · 939 Bytes
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Copy pathObjectPoolingManager.cs
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36 lines (32 loc) · 939 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class ObjectPoolingManager
{
public static Dictionary<GameObject, List<GameObject>> pool = new Dictionary<GameObject, List<GameObject>>();
public static GameObject Pooling(GameObject prefab)
{
if (!pool.ContainsKey(prefab))
{
pool.Add(prefab, new List<GameObject>());
}
GameObject instance;
if (pool[prefab].Count < 1)
{
instance = GameObject.Instantiate(prefab);
pool[prefab].Add(instance);
return instance;
}
foreach (GameObject obj in pool[prefab])
{
if (!obj.activeSelf)
{
obj.SetActive(true);
return obj;
}
}
instance = GameObject.Instantiate(prefab);
pool[prefab].Add(instance);
return instance;
}
}