When moving the Drop Zone to another Sector (ingame, by moving the "target"-symbol from A9 to elsewhere),
game will use GridNo from initial landing sector A9 (set in modsettings.ini, default 4870) instead of valid map entry point
this results in mercs getting placed at odd places or even inside cliffs or other unpassable territory - game breaking potential
In the past, that used to use CenterEntryPoint of map and if that wasn't valid, one of the other map entry points
to test just move the zone and let them land, unchanged settings
When moving the Drop Zone to another Sector (ingame, by moving the "target"-symbol from A9 to elsewhere),
game will use GridNo from initial landing sector A9 (set in modsettings.ini, default 4870) instead of valid map entry point
this results in mercs getting placed at odd places or even inside cliffs or other unpassable territory - game breaking potential
In the past, that used to use CenterEntryPoint of map and if that wasn't valid, one of the other map entry points
to test just move the zone and let them land, unchanged settings