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drop all - item drops don't seem to match coolness by sector and game progress #25

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@kitty624

might be simular to issue #10 , but it's more about drops, not what they wear

it's possible to gain full end game gear (weapons, armour, kits, crafting items, etc. - everything) for a team of mercs as early as drassen with drop-all and many elite encounters

amount of elite encounters was high due to my settings, but it's still excessive

neither CoolnessBySector nor game progress seem to have any impact on drop choices with drop all

gonna do some testruns with basic ini-settings but drastic changes to related xmls (Enemy.....Choices.xmls, the drop-xmls, coolness by sector) to see if any of that is giving a respond ingame and/or testruns on older versions to compare

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