Delete the code behind three macros nobody defines - #697
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NETWORKED, BOUNDS_CHECKER and UBMODSHADYJOB are not defined in any source file, in CMakeLists.txt, or on any command line, so all 26 guarded sites were dead. NETWORKED is the most thoroughly dead of the three: its blocks include Networking.h, NetworkEvent.h, Communication.h and Application Msg.h, none of which exist in this repository, so that code could not have compiled since long before the CMake build. Multiplayer went through Multiplayer/ and RakNet instead. UBMODSHADYJOB was referenced by a stale comment pointing at builddefines.h, which is how it turned up. Removed with unifdef, so the surviving branch of each conditional is kept: the #ifndef BOUNDS_CHECKER bodies stay, and so does the #else of UBMODSHADYJOB. The compiler never saw any of this, so nothing shrinks: no object file's section sizes change, and the only difference in the executables is 24 to 64 assert line numbers shifting by the number of lines removed above them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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NETWORKED, BOUNDS_CHECKER and UBMODSHADYJOB are not defined in any source file, in CMakeLists.txt, or on any command line, so all 26 guarded sites were dead. NETWORKED is the most thoroughly dead of the three: its blocks include Networking.h, NetworkEvent.h, Communication.h and Application Msg.h, none of which exist in this repository, so that code could not have compiled since long before the CMake build. Multiplayer went through Multiplayer/ and RakNet instead. UBMODSHADYJOB was referenced by a stale comment pointing at builddefines.h, which is how it turned up.
Removed with unifdef, so the surviving branch of each conditional is kept: the #ifndef BOUNDS_CHECKER bodies stay, and so does the #else of UBMODSHADYJOB.
The compiler never saw any of this, so nothing shrinks: no object file's section sizes change, and the only difference in the executables is 24 to 64 assert line numbers shifting by the number of lines removed above them.