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Potential enhancements to Howl's remote API to make life easier for developers that require some additional work to implement.
The endpoints that load content into the player should have a parameter that makes playback start immediately rather than requiring a separate request to start the player.
When loading HWL files the caller should be able to set a parameter to specify whether they will loop or not (maybe for funscripts as well to keep those endpoints mirrored, although that is less useful).
As discussed in I added an automatic ramp-up feature for power intensity,i hope it can merge in master branch #23 it would be helpful if there was a function to preload an HWL file into memory and associate it with a string key. Developers could then call an endpoint like /play("shoot") or /play("jump") to easily and quickly play the patterns they preloaded. This would be handy for anything event based like tying playback to actions in a game.
Potential enhancements to Howl's remote API to make life easier for developers that require some additional work to implement.
The endpoints that load content into the player should have a parameter that makes playback start immediately rather than requiring a separate request to start the player.When loading HWL files the caller should be able to set a parameter to specify whether they will loop or not (maybe for funscripts as well to keep those endpoints mirrored, although that is less useful).