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MeshNet

A WebGPU-based 3D modeling application. This project demonstrates basic WebGPU setup and rendering capabilities.

Features

  • WebGPU initialization and canvas setup
  • Basic shader implementation
  • Vertex buffer management
  • Responsive rendering

Requirements

  • A WebGPU-compatible browser (Chrome Canary or other browsers with WebGPU enabled)

Setup

  1. Clone the repository:
git clone https://github.com/Azteriisk/MeshNet.git
  1. Open index.html in a WebGPU-compatible browser

Project Structure

  • index.html - Main HTML entry point
  • main.js - Application initialization and render loop
  • webgpu.js - WebGPU setup and context initialization
  • shaders.js - WGSL shader definitions
  • buffers.js - Vertex buffer management

License

MIT

About

Trying to make a little 3D engine that runs in browser, but still utilizes your GPU and remains performant at scale.

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