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Pull requests: BabylonJS/Babylon.js
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Decouple camera inertia glide cutoff from camera.speed
#18589
opened Jun 17, 2026 by
georginahalpern
Contributor
•
Draft
Add WGSL depth prepass and volumetric light scattering support
#18579
opened Jun 15, 2026 by
matthargett
Contributor
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[Native] MultiRenderTarget, reverse-Z clear, applyStates, OIT alpha modes
#18568
opened Jun 11, 2026 by
bkaradzic-microsoft
Member
•
Draft
[Native] Combined native-engine GL fixes (depth, cube load, cube RTT, updateTextureData)
#18567
opened Jun 11, 2026 by
bkaradzic-microsoft
Member
•
Draft
[Native] Report engine.name "Native" and implement updateTextureData
native
#18566
opened Jun 11, 2026 by
bkaradzic-microsoft
Member
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Fix lighting volume WGSL depth texture binding
#18564
opened Jun 11, 2026 by
matthargett
Contributor
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[Native] Add cube render target support to the native engine
native
#18561
opened Jun 11, 2026 by
bkaradzic-microsoft
Member
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