Unreal Engine 5 strategic layer plugin (XCOM-style geoscape): factions build bases, run economy and research, and fly live missions across a 2D logical map.
Broken Gameplay Studios · Requires CommonUI · UE 5.7+
- Enable this plugin and CommonUI in your project.
- Place
AStrategyGameInitializerin your level and assign all six database assets (see Getting started). - From your HUD Blueprint, call
UStrategyCampaignSubsystem::StartSimulation(), then unpause time withUTimeManagerSubsystem::TogglePause().
Optional: place AStrategyTestActor to auto-spawn WBP_StrategicHUD and map overlays on play.
| Resource | Description |
|---|---|
| Documentation Wiki | Setup, data authoring, tuning, gameplay, UI, debug |
| Data assets | Author items, facilities, soldiers, vehicles, research |
| Changelog | Version history |
StrategicSimulationPlugin/
├── Content/Data/ # Database assets and definitions
├── Content/UI/ # Sample widgets (HUD, time control, roster)
├── docs/ # User wiki
├── docs/dev/ # Engineering archive (not for gameplay setup)
└── Source/ # C++ module
- Unreal Engine 5.7 (tested)
- CommonUI plugin enabled in host project
Strategic Simulation Plugin — Documentation Wiki