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Caball009
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GeneralsGameCode
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Weekly Release
Weekly Release
#40:
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6m 56s
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refactor(refcountptr): Simplify RefCountPtr's Create_No_Add_Ref, Crea…
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#134:
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bugfix(aiupdate): Prevent units from deploying when moving (#3016)
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#133:
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unify(win32device): Move Win32Device to Core (#3046)
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unify(precompiled): Move Precompiled to Core (#3050)
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bugfix(debug): Skip system-modal crash dialogs in headless runs (#3030)
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#39:
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chore(string): Implement AsciiString::toUpper() (#3020)
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bugfix(replay): Handle replay deletion during version mismatch prompt…
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#128:
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perf(view): Cache only latest screen-to-terrain result (#2992)
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bugfix(particlesys): Prevent accumulation of particle systems in head…
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#126:
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tweak(intro): Implement intro skipping with ESC button (#2879)
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#125:
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bugfix(gui): Fix black fade out at the end of the map load screen (#2…
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#124:
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tweak(cmake): Use GameSpy SDK from TheSuperHackers repository (#2884)
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#123:
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chore: Use qualified include paths for WWVegas headers (1)
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feat(intro): Add short Intro Logo for The Super Hackers team (#2267)
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#121:
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tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messa…
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#120:
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bugfix(gameengine): Prevent logic time accumulation while the game is…
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#119:
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7m 27s
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#36:
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7m 2s
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tweak(controlbar): Decouple the general promotion star blink from the…
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#118:
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bugfix(ini): Store every debris model name in GenericObjectCreationNu…
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#117:
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bugfix(logic): Restore retail compatibility after change to frozen ti…
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#116:
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7m 49s
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fix(gui): Pace whole-screen fade loop through the frame pacer (#2848)
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