Update and Rebase Libraries to FunkinCrew's, Blend Modes, etc. - #916
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Raltyro wants to merge 51 commits into
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Update and Rebase Libraries to FunkinCrew's, Blend Modes, etc.#916Raltyro wants to merge 51 commits into
Raltyro wants to merge 51 commits into
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# Conflicts: # source/funkin/editors/ui/UITextBox.hx
# Conflicts: # building/libs.xml # source/openfl/utils/Assets.hx
… fix VIDEO_CUTSCENES (#931) * Update hxvlc to 2.2.6 * Remove `arch -x86_64` as no longer needed Since `cne-lime` got rebased with FunkinCrew's, which includes Apple Silicon (ARM64) support. * Wtf * Rename **Mac OS x64** to **Mac OS Universal** in the ReadME Reason: **x64** is only powered by Intel/AMD, not ARM, so it will make the macOS users to think macOS builds still uses Intel. * Enable videos for iOS Since hxvlc 2.0.0 or newer, it fixed the video playback for iOS. * Fixed the extension-androidtools import, when using extension-androidtools 2.2.X. * Replace `start` with `wait` in `VideoCutscene.hx` * Revert * Nvm I think I found out why I guess * Will this fix some actions deprecations? * Oops * F#CK * I'm gonna lose it * I forgot again I'm going to scream into the pillow, If I keep forgetting to update those. * Update macOS version to 26 in the macOS workflow * Remove old hxvlc apis from the `VideoCutscene.hx` class, since hxvlc got updated to the latest * Fix the f#cking conflicts * Now it works --------- Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
# Conflicts: # .github/workflows/linux.yml # .github/workflows/macos.yml # .github/workflows/release.yml # .github/workflows/windows.yml # source/funkin/menus/FreeplayState.hx # source/openfl/utils/Assets.hx
# Conflicts: # .github/workflows/linux-selfhosted.yml
Contributor
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If my pr FunkinCrew/lime#95 (Which is from FunkinCrew's lime) will ever be merged, I could add ARM support to the Linux workflow, so it will be supported officially, but not rn though. |
Contributor
I closed it, if you want to know reason why, look through it. |
# Conflicts: # source/funkin/backend/assets/AssetsLibraryList.hx # source/funkin/backend/assets/Paths.hx # source/funkin/backend/system/FunkinGame.hx
… Server as a Client. (#803) * peak incoming * FUCKING HELL I GIVE UP FUCK IT USE hxWebSocket BRUHH * it just works* Implementing a way to addon to the Handshake Header * so guys, i am the smart, trust
* Properly converts the message from the server into either String, Bytes, FunkinPacket. * Documentation on `FunkinWebSocket` and added `Metrics` to it :) * whoop * Reformatted how `FunkinPacket` is managed, and fixed some issues in `FunkinWebSocket`, and update it to reflect new `FunkinPacket` * Small fixes and small features I forgor to implement * ocd bro I can't leave this chilling in changes bro im sorry * fix to ensure that `fromJson` and `appendJson` in `FunkinPacket` will never return null ig * Fixed an issue where the client would crash if the server sent a raw string. * QOL implementation to actually use `FunkinPacket.status` inside `FunkinWebSocket` * implement `send_bytes` in source with Threading, so you can send large binary files easier
* Initial commit for branch * Almost done, just need to fix that weird bug where 2 views need to be present to render 3D * Small optimisations * Added temporary fix for rendering with a single view * removed myself from the authors * Removing it in fact did not break anything (removed commented out block of code) * Removed a useless variable and improved formatting on a comment * Aw dang it
* Label fixes (not on all languages) and Better Preview * Bugfixes (Unknown Sprite deletion, Saving/Loading Sprites) + Optimizations * Implemented Animations (needs translation on other languages) * Wait why would I override my own function? * Better translations
# Conflicts: # building/libs.xml # project.xml
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