Skip to content
This repository was archived by the owner on Apr 14, 2020. It is now read-only.

Closing Zhrocks11Dev and Keeping Regular Dev up to date with Master - #1211

Merged
zhrocks11 merged 54 commits into
Developmentfrom
zhrocks11Dev
Apr 10, 2020
Merged

zhrocks11 merged 54 commits into
Developmentfrom
zhrocks11Dev

Conversation

@zhrocks11

Copy link
Copy Markdown
Contributor

Closing Zhrocks11Dev and Keeping Regualr Dev up to date with Master

Additions

Describe the functionality added by your code, e.g.

  • Tribal smoke bombs
  • New tribal smoke bomb sprite
  • Tribal smoke bomb recipes at smithing bench and crafting spot using prometheum

Changes

Adjustments to other features made in this merge, e.g.

  • Increased regular smoke bomb radius

References

Links to the associated issues, e.g.

  • Closes #[ISSUE_NUMBER]
  • Contributes towards #[ISSUE_NUMBER]

Reasoning

Why did you choose to implement things this way, e.g.

  • Tribals need ways to close distance with pirate raiders
  • Smoke bombs allow this while enhancing combat micro
  • Thematically appropriate as we already allow tribal prometheum handling
  • Easy to implement
  • Buffed regular smoke grenades as they are rarely utilized and to justify additional investment

Alternatives

Describe alternative implementations you have considered, e.g.

  • Tribal catapult that launches melee animals into siege camps:
    • Additional use for animals
    • Anachronistic
    • Breaks realism theme

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

Robin Chang and others added 30 commits March 27, 2020 22:37
Old value was too powerful compared with a Lion bite (!)
Increased the sidearm money to ensure more frequent sidearms.
Boosted AUGS' rate of fire to match descriptions, and to distinguish it some more. Slightly boosted range.
Increased the range of the AUG based on effective range of 500m
Adjusted the sight effectiveness for some of the older weapons to make them consistent with new weapons sight effectiveness.
Technically this should never show up in 1.1, but for some reason people seem to be running the latest CE dev bracnh in RW 1.0...
Robin Chang and others added 23 commits April 4, 2020 19:18
Added hand/foot coverage for armor.
Fixed the assignment of stat bases/equipped stat offsets for the weapon.
Add new generic musket ammo (high and low velocity).
Vanilla Expanded Weapons Compat Patch Updates
This reverts commit 4022ec3.
Remove from O21 Races branch.
Vanilla Vehicles Expanded Patches
Update to (Rim) Contractor's Arsenal
Patch update for Dragonian Race 1.1
Patch additional O21 forgotten realms Races
Fix wrong comment
@zhrocks11
zhrocks11 requested review from a team as code owners April 10, 2020 00:36
@zhrocks11
zhrocks11 merged commit 43dbdcf into Development Apr 10, 2020
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants