Add health gradient color mode for missing health bar - #12
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Add "Health Gradient" as a third Color Mode for missing health, with gradient preview bar and per-stop color/weight controls. Reorganize Health Bar options page into collapsible sections (Health Bar, Missing Health) to keep both sets of gradient controls visually grouped.
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Resource bar border (BUG DanderBot#12): - FullFrameRefresh and OnAttributeChanged called non-existent DF:PositionResourceBar(), renamed to DF:ApplyResourceBarLayout() Heal absorb bar (BUG DanderBot#5): - Add calc:SetHealAbsorbMode(1) so GetHealAbsorbs() returns the full absorb amount instead of subtracting incoming heals (mode 0 default) Performance: - Replace pcall wrappers with nil checks in all three calculator usages (2x damage absorb, 1x heal absorb) — pcall is expensive and these run per-frame every update
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Add health gradient color mode for missing health bar
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The color mode for Missing Health only had Custom Color and Class Color as options. This adds Health Gradient as a third option, matching the Health Bar options. It gets the same gradient preview bar color/weight controls and alpha slider.
Having two sets of gradient controls on the same flat page made it hard to tell which cards belonged to which option, so I split the page into two collapsible sections ("Health Bar" and "Missing Health") using the existing
CreateCollapsibleSectionpattern from other menus.Screenshots
