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Terrain generation #18

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@Enn3Developer

Terrain generation should be async and completely independent from Godot.
It uses Grid and Tile
It should take consideration of possible tribe modifiers such as how many tiles are guaranteed to be of a specific type, how many modifiers are guaranteed, etc...

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area: commonOpenPolytopia.Common/ shared libraryarea: worldgenTerrain and map generationtype: featNew gameplay or feature work

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