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Terrain generation #18
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area: commonOpenPolytopia.Common/ shared libraryOpenPolytopia.Common/ shared libraryarea: worldgenTerrain and map generationTerrain and map generationtype: featNew gameplay or feature workNew gameplay or feature work
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area: commonOpenPolytopia.Common/ shared libraryOpenPolytopia.Common/ shared libraryarea: worldgenTerrain and map generationTerrain and map generationtype: featNew gameplay or feature workNew gameplay or feature work
Terrain generation should be async and completely independent from Godot.
It uses
GridandTileIt should take consideration of possible tribe modifiers such as how many tiles are guaranteed to be of a specific type, how many modifiers are guaranteed, etc...