Added Harmony Reflection - #900
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| HexDir.EAST), Action.makeConstantOp(new DoubleIota(Math.E)))); | ||
| public static final ActionRegistryEntry CONST$PHI = make("const/double/phi", | ||
| new ActionRegistryEntry(HexPattern.fromAngles("wdded", | ||
| HexDir.NORTH_EAST), Action.makeConstantOp(new DoubleIota(1.618)))); |
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I only added three decimal places because of Hex's double tolerance, but I realize that you could probably scale it up to get more digits. I'll update it.
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honestly with how easy this is to compute (5 0.5 pow 1 add 0.5 mul) i don't feel great about this taking up a whole pattern slot; pi/tau are in the stdlib [why is tau in the stdlib?] because they're transcendental and very annoying to approximate. is there a specific use-case you have for this? would you be willing to let this be a scribe's refl. easter egg? [read off a gold item] |
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There are (virtually) infinite pattern slots, right? I know phi is easy to compute, but so is e via its Taylor series and that made it into the standard library. Tau is there, I assume because it's the more "pure" circle constant, and pi is there, I assume because people don't want to have to do I'd actually say that e has fewer gameplay applications than phi for most people. Phi is nice for geometry. I wanted to add it because I was working on a little project (scattering points evenly across a sphere using the Fibonacci sphere technique in order to send raycasts off in all directions) and the golden ratio as a readily-accessible pattern would have been really helpful. There is also the more famous use of sunflower-like configurations, spiral tilings, and phyllotaxis. Even if phi isn't frqeuently used, it's just a nice number that encapsulates a nice idea. Sure, one could work around it by embedding or computing it but that is so much overhead for a constant that could just be baked in. The pull request is already here, it isn't competing with any more useful patterns, it saves op counts like Dioscuri's Gambit, and it might nudge players towards some fun uses. There isn't any harm I see in including it and the upside is small and sweet. |
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I would be interested in making it a Scribe's Reflection Easter egg and I could add that too if people like it enough (golden apple maybe? Sunflower?), but I think it still would be a nice pattern on its own. The pie Easter egg for example doesn't come with any numbers that you yourself can't use the Arc Reflection for. |
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Question about PRing: should I be running datagen and pushing the altered datagen cache files? |
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Hmm, I thought if I just |
I have a specific use case: my Entity Cannon hex uses golden-section search, and a phi pattern would make that a bit simpler. |
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I made most of pool's suggested lang tweaks, but |
Includes PRs: - #900 - #1023 - #996 - #995 - #984 - #1025 - #1021 --------- Co-authored-by: YukkuriC <799433638@qq.com> Co-authored-by: Robotgiggle <88736742+Robotgiggle@users.noreply.github.com> Co-authored-by: miyucomics <nbriannyc@gmail.com> Co-authored-by: Aly Cerruti <7751296+s5bug@users.noreply.github.com> Co-authored-by: YukkuriC <34098703+YukkuriC@users.noreply.github.com> Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Co-authored-by: Skye <skye@is-quite.gay> Co-authored-by: Skye <me@skye.vg>
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](#987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([#1041](#1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](#1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([#1028](#1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](#1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([#900](#900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](#1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](#879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](#885)) @kineticneticat - Added type comparison patterns ([#1114](#1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([#1102](#1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](#1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([#1235](#1235)) @IridescentVoid - Added ko_kr translations ([#1187](#1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @manictv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([#987](#987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](#1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](#1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([#1199](#1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](#1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](#1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](#1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](#996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](#1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](#1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](#1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](#1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](#1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](#1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](#1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](#1043)) @Robotgiggle - Updated zh_cn translations ([#995](#995), [#1037](#1037), [#1045](#1045)) @ChuijkYahus - Updated various translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - ru_ru by @DarkThunderer and @koctep - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](#992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](#1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](#1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](#1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([#999](#999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([#1010](#1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](#1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](#908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](#984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](#1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](#1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](#1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([#1218](#1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](#1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([#1277](#1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](#1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](#1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](#1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](#1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](#1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](#1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](#988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](#907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([#1007](#1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](#908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](#1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](#1191)) @poolcritter
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](#987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([#1041](#1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](#1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([#1028](#1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](#1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([#900](#900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](#1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](#879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](#885)) @kineticneticat - Added type comparison patterns ([#1114](#1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([#1102](#1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](#1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([#1235](#1235)) @IridescentVoid - Added ko_kr translations ([#1187](#1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @manictv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([#987](#987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](#1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](#1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([#1199](#1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](#1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](#1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](#1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](#996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](#1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](#1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](#1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](#1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](#1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](#1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](#1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](#1043)) @Robotgiggle - Updated zh_cn translations ([#995](#995), [#1037](#1037), [#1045](#1045)) @ChuijkYahus - Updated various translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - ru_ru by @DarkThunderer and @koctep - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](#992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](#1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](#1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](#1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([#999](#999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([#1010](#1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](#1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](#908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](#984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](#1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](#1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](#1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([#1218](#1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](#1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([#1277](#1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](#1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](#1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](#1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](#1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](#1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](#1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](#988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](#907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([#1007](#1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](#908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](#1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](#1191)) @poolcritter
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([FallingColors#987](FallingColors#987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([FallingColors#1041](FallingColors#1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([FallingColors#1017](FallingColors#1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([FallingColors#1028](FallingColors#1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([FallingColors#1028](FallingColors#1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([FallingColors#900](FallingColors#900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([FallingColors#1021](FallingColors#1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([FallingColors#879](FallingColors#879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([FallingColors#885](FallingColors#885)) @kineticneticat - Added type comparison patterns ([FallingColors#1114](FallingColors#1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([FallingColors#1102](FallingColors#1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([FallingColors#1103](FallingColors#1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([FallingColors#1235](FallingColors#1235)) @IridescentVoid - Added ko_kr translations ([FallingColors#1187](FallingColors#1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([FallingColors#1251](FallingColors#1251), [FallingColors#1261](FallingColors#1261), [FallingColors#1265](FallingColors#1265), [FallingColors#1269](FallingColors#1269), [FallingColors#1272](FallingColors#1272), [FallingColors#1274](FallingColors#1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @manictv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([FallingColors#987](FallingColors#987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([FallingColors#1040](FallingColors#1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([FallingColors#1047](FallingColors#1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([FallingColors#1199](FallingColors#1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([FallingColors#1023](FallingColors#1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([FallingColors#1206](FallingColors#1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([FallingColors#1035](FallingColors#1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([FallingColors#996](FallingColors#996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([FallingColors#1025](FallingColors#1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([FallingColors#1080](FallingColors#1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([FallingColors#1047](FallingColors#1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([FallingColors#1118](FallingColors#1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([FallingColors#1172](FallingColors#1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([FallingColors#1043](FallingColors#1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([FallingColors#1043](FallingColors#1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([FallingColors#1043](FallingColors#1043)) @Robotgiggle - Updated zh_cn translations ([FallingColors#995](FallingColors#995), [FallingColors#1037](FallingColors#1037), [FallingColors#1045](FallingColors#1045)) @ChuijkYahus - Updated various translations via Weblate ([FallingColors#1251](FallingColors#1251), [FallingColors#1261](FallingColors#1261), [FallingColors#1265](FallingColors#1265), [FallingColors#1269](FallingColors#1269), [FallingColors#1272](FallingColors#1272), [FallingColors#1274](FallingColors#1274)) - ru_ru by @DarkThunderer and @koctep - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([FallingColors#992](FallingColors#992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([FallingColors#1079](FallingColors#1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([FallingColors#1029](FallingColors#1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([FallingColors#1013](FallingColors#1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([FallingColors#999](FallingColors#999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([FallingColors#1010](FallingColors#1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([FallingColors#1010](FallingColors#1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([FallingColors#908](FallingColors#908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([FallingColors#984](FallingColors#984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([FallingColors#1081](FallingColors#1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([FallingColors#1119](FallingColors#1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([FallingColors#1115](FallingColors#1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([FallingColors#1218](FallingColors#1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([FallingColors#1273](FallingColors#1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([FallingColors#1277](FallingColors#1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([FallingColors#1281](FallingColors#1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [FallingColors#1043](FallingColors#1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [FallingColors#1043](FallingColors#1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([FallingColors#1043](FallingColors#1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([FallingColors#1031](FallingColors#1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([FallingColors#1002](FallingColors#1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([FallingColors#988](FallingColors#988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([FallingColors#907](FallingColors#907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([FallingColors#1007](FallingColors#1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([FallingColors#908](FallingColors#908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([FallingColors#1047](FallingColors#1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([FallingColors#1191](FallingColors#1191)) @poolcritter
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](#987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([#1041](#1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](#1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([#1028](#1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](#1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([#900](#900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](#1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](#879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](#885)) @kineticneticat - Added type comparison patterns ([#1114](#1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([#1102](#1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](#1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([#1235](#1235)) @IridescentVoid - Added ko_kr translations ([#1187](#1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @manictv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([#987](#987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](#1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](#1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([#1199](#1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](#1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](#1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](#1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](#996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](#1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](#1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](#1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](#1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](#1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](#1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](#1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](#1043)) @Robotgiggle - Updated zh_cn translations ([#995](#995), [#1037](#1037), [#1045](#1045)) @ChuijkYahus - Updated various translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274)) - ru_ru by @DarkThunderer and @koctep - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](#992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](#1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](#1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](#1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([#999](#999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([#1010](#1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](#1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](#908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](#984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](#1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](#1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](#1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([#1218](#1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](#1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([#1277](#1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](#1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](#1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](#1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](#1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](#1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](#1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](#988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](#907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([#1007](#1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](#908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](#1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](#1191)) @poolcritter
Adds a reflection for the golden ratio. It seems fitting because there is a pattern for pi and a separate one for tau, so why not one for phi.