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Modify 'continueBasedOnFlavorSettings' for enterpise #2138

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@DenBond7
    Ok, I remember this situation. Let's standardize it, as follows.
private fun continueBasedOnFlavorSettings() {
    if (BuildConfig.FLAVOR == Constants.FLAVOR_NAME_ENTERPRISE) {
      // error + retry
    } else {
      continueWithRegularFlow()
    }
  }

I believe this will make it the same as my table above. If if doesn't, let me know.

Originally posted by @tomholub in #2123 (comment)

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