Highlights block surfaces where hostile mobs can spawn using color-coded overlays. Client-side only, requires NeoForge 1.21.1.
- Scans blocks around the player and draws colored overlays on valid spawn floors
- Color-coded by block light level at the spawn position:
- Red — block light 0 (mobs can spawn at night)
- Yellow — block light 1 (spawns only if other conditions suppress light)
- Green — block light 2+ (safe)
- Uses vanilla spawn rules — respects slabs, stairs, glass, leaves, and other non-spawnable blocks
- Configurable render radius and overlay opacity
- Toggle on/off with keybind (default:
J) - Shows danger, warning, and safe zones independently
Press J (default) to toggle the overlay on/off. All valid spawn floors within range will be highlighted.
Client-side commands:
/msi on— enable the overlay/msi off— disable the overlay/msi toggle— toggle the overlay/msi reset— reset the overlay to default settings/msi settings— open the settings screen
Edit config/msi-common.toml or use a mod menu:
render_rad— scan radius in blocks (default: 16)overlay_opacity— overlay transparency (default: 0.5)show_danger— show red zones (default: true)show_warn— show yellow zones (default: true)show_safe— show green zones (default: false)
Requires JDK 21.
./gradlew build
./gradlew runClient
