Computer Engineering student at FURG (Rio Grande, Brazil), focused on embedded systems, robotics, and simulation, with a strong foundation in mathematics and physics. I'm most at home where code meets the physical world: modeling dynamics, building autonomy, and rendering things from scratch.
- Hydrone — R&D project building a hybrid aerial-aquatic autonomous drone. I work on ROS2 integration, SITL simulation (ArduPilot/ArduSub), and autonomy architectures — including behavior-tree-based mission orchestration and stereo-vision perception (ZED camera) for GPS-denied navigation.
- OpenGL game engine — a from-scratch engine in C++ to learn graphics programming at the metal: rendering pipeline, mesh generation, texturing, camera and frustum math.
Languages: C++ · Python · GLSL Robotics & simulation: ROS2 · ArduPilot / ArduSub · SITL · MAVLink · QGroundControl Graphics: OpenGL · SDL3 Interests: robotics & autonomy · graphics and rendering · mathematical modeling · systems-level programming
- 🥉 OBMEP Bronze Medal (Brazilian Mathematics Olympiad)
- Technical seminar on water entry/exit fluid dynamics for the Hydrone team
- Mentoring new student members on the Hydrone project
Open to freelance projects: ROS2/robotics software, simulation, computer vision, Python/C++ backend & automation. Reach out on LinkedIn.
