condition handling is implemented but needs to handle the rest of the conditions. **Some conditions aren't used in GMS 2** Super rough list of what is implemented: 98/319 - [x] item_pickup - [x] item_exist - [ ] item_inven - [ ] item_break - [x] item_add - [ ] item_destroy - [x] item_collect - [x] item_gear_score - [x] item_collect_revise - [x] npc - [ ] npc_no_damage - [ ] npc_timeattack - [ ] npc_lasthit - [ ] npc_lasthit_buff - [ ] npc_lasthit_time - [ ] spawner - [x] npc_race - [ ] killcount - [ ] npc_field_boss - [ ] npc_field_elite - [ ] npc_dungeon_boss - [ ] npc_assist_bonus - [ ] npc_event_tag - [x] dialogue - [x] talk_in - [ ] interact_npc - [x] interact_object - [x] interact_object_rep - [x] breakable_object - [ ] vibrate_object - [ ] controller - [ ] controller_mine - [ ] controller_other - [ ] splash_plant - [x] map - [x] explore - [x] continent - [x] explore_continent - [x] level - [x] level_up - [x] exp - [ ] exp_rate - [ ] adventure_level - [ ] adventure_level_up - [x] quest_clear - [x] quest - [ ] quest_revise_achieve - [x] quest_clear_by_chapter - [ ] quest_daily - [ ] quest_guide - [x] quest_accept - [ ] field_mission - [ ] mission_point - [ ] fame_point - [ ] fame_grade - [ ] quest_field - [ ] quest_field_first_clear - [ ] quest_alliance - [ ] quest_alliance_by_grade - [ ] mission_attack_system - [ ] skyfortress_system - [ ] repeat_quest_clear - [ ] playtime - [ ] stay_map - [ ] survive_map - [ ] stay_cube - [ ] survive_cube - [x] job - [x] job_change - [ ] subjob_change - [ ] meso_donation - [x] meso - [ ] get_karma_token - [ ] get_honor_token - [ ] get_lu_token - [ ] get_habi_token - [ ] get_reverse_coin - [ ] get_mentor_token - [ ] get_mentee_token - [ ] get_star_point - [ ] use_merat - [x] skill - [ ] skill_die - [ ] skill_damage_npc - [x] buff - [x] taxifind - [ ] taxiuse - [ ] taxifee - [ ] best_taxi_use - [ ] best_taxi_fee - [ ] hero_achieve - [x] trophy_point - [ ] hero_achieve_grade - [ ] revise_achieve_single_grade - [ ] revise_achieve_multi_grade - [x] revival - [x] hit_tombstone - [ ] shop_buy - [ ] shop_buy_karma_token - [ ] shop_buy_honor_token - [ ] shop_sell - [ ] shop_buy_lu_token - [ ] shop_buy_habi_token - [ ] shop_buy_reverse_coin - [ ] shop_buy_mentro_token - [ ] shop_buy_mentee_token - [ ] shop_buy_star_point - [ ] limited_bundle_buy - [ ] pvp_win - [ ] pvp_kill - [ ] pvp_die - [ ] guildpvp_win - [ ] guildpvp_kill - [ ] guildpvp_die - [ ] pvp_win_score - [ ] pvp_win_time - [ ] pvp_participation - [ ] shadow_world_kill - [ ] shadow_world_die - [x] enchant_result - [x] beauty_add - [ ] beauty_change - [x] beauty_change_color - [x] beauty_random - [x] beauty_style_add - [x] beauty_style_apply - [x] trigger - [ ] minigame_clear - [ ] useropen_minigame_clear - [ ] guild_join - [ ] guild_join_req - [ ] guild_championship - [ ] guild_exp - [ ] guild_trophy - [ ] guild_attendance - [ ] guild_donate - [x] run - [x] swim - [x] climb - [x] glide - [x] riding - [x] crawl - [x] fall - [x] holdtime - [x] ropetime - [x] laddertime - [x] emotiontime - [x] swimtime - [ ] playinstrument_time - [ ] play_ensenble_time - [x] emotion - [ ] couple_dance_event - [x] item_move - [x] buy_house - [x] extend_house - [x] install_item - [x] uninstall_item - [x] rotate_cube - [ ] interior_exp - [ ] interior_exp_offset - [ ] interior_level - [ ] interior_point - [ ] enter_otherhouse - [ ] buy_cube - [ ] create_blueprint - [ ] send_mail - [ ] resolve_panelty - [ ] change_equip - [ ] change_ugc_equip - [ ] equip_exist - [x] change_profile - [ ] banner - [ ] commend_home - [ ] home_doctor - [ ] home_bank - [ ] home_goto - [ ] item_design - [x] fall_survive - [x] fall_die - [x] fall_damage - [ ] attendance - [ ] dungeon_key_use - [ ] dungeon_reward - [ ] dungeon_reward_group - [ ] dungeon_random_bonus - [ ] dungeon_help_beginner - [ ] dungeon_help_beginner_helper - [ ] dungeon_help_beginner_helpee - [ ] dungeon_rank_clear_group - [ ] dungeon_rank_clear - [ ] dungeon_rank - [ ] dungeon_clear - [ ] dungeon_clear_group - [ ] dungeon_first_clear - [ ] dungeon_round_clear - [ ] maid_get_item - [ ] maid_salary - [ ] maid_jackpot - [ ] maid_affinity - [ ] maid_profile - [x] jump - [x] fish - [ ] fish_success_bait - [x] fish_fail - [x] fish_big - [x] fish_collect - [x] fish_goldmedal - [ ] auto_fishing - [x] music_play_score - [ ] music_play_score_by_name - [ ] music_play_score_time - [x] music_play_instrument_time - [ ] music_play_instrument_mastery - [x] music_play_ensemble - [x] music_play_ensemble_in - [ ] music_concert_cheer_up - [ ] openItemBox - [x] openStoryBook - [ ] festival_event - [x] install_billboard - [ ] smart_push - [ ] item_remake_option - [ ] item_remake_option_record - [ ] pet_remake_option - [ ] pet_remake_option_record - [ ] pvp_win_with_buff - [ ] pvp_win_with_grade - [ ] pvp_win_perfect - [x] gemstone_upgrade - [x] gemstone_upgrade_success - [ ] gemstone_upgrade_fail - [x] gemstone_upgrade_try - [x] gemstone_puton - [x] gemstone_putoff - [ ] skin_gemstone_puton - [ ] skin_gemstone_putoff - [ ] equip_gemstone_puton - [ ] equip_gemstone_putoff - [x] socket_unlock - [x] socket_unlock_success - [ ] socket_unlock_fail - [x] socket_unlock_try - [ ] character_ability_learn - [ ] character_ability_reset - [x] mastery_grade - [x] set_mastery_grade - [x] music_play_grade - [ ] fisher_grade - [x] mastery_harvest - [x] mastery_harvest_try - [x] mastery_harvest_otherhouse - [ ] mastery_harvest_guildhouse - [x] mastery_manufacturing - [x] mastery_farming - [x] mastery_farming_try - [x] mastery_gathering - [x] mastery_gathering_try - [ ] club_join - [x] buddy_request - [ ] chat - [ ] guild_trigger - [ ] pet_collect - [ ] pet_first_collect - [ ] pet_enchant - [ ] pet_enchant_exp - [ ] pet_taming - [ ] pet_catch_category - [ ] pet_catch_grade - [ ] pet_catch_id - [ ] pet_evolution_point_by_rank - [ ] pet_evolution_by_rank - [ ] game_helper_service - [ ] idip_app_attendance - [ ] idip_live_broadcast - [ ] idip_adventure_bar - [ ] vipgm - [x] item_merge_success - [ ] donation_item - [ ] donation_type - [ ] play_rps - [ ] play_rps_win - [ ] play_rps_lose - [ ] play_rps_draw - [ ] user_find - [ ] survival_enter - [ ] survival_kill - [ ] survival_kill_outside - [ ] survival_kill_use_skill - [ ] survival_total_kill_use_skill - [ ] survival_total_kill_use_single_skill - [ ] survival_double_kill - [ ] survival_win_without_interact - [ ] survival_win_without_npckill - [ ] survival_win_use_one_skill - [ ] survival_rank_with_kill - [ ] survival_breakable_object - [ ] survival_npc_kill - [ ] survival_item_get - [ ] survival_buy_gold_pass - [ ] worldchampion_hit - [ ] worldchampion_damage - [ ] worldchampion_reward - [ ] nurturing_play - [ ] nurturing_eat - [ ] nurturing_growth - [ ] lapenshard_upgrade_try - [ ] lapenshard_upgrade_fail - [ ] lapenshard_upgrade_success - [ ] lapenshard_upgrade_result - [x] wedding_propose - [x] wedding_propose_decline - [x] wedding_propose_declined - [ ] wedding_hall_reserve - [ ] wedding_hall_change - [x] wedding_hall_cancel - [ ] wedding_guest - [ ] wedding_divorce - [ ] wedding_complete - [ ] unlimited_enchant
condition handling is implemented but needs to handle the rest of the conditions.
Some conditions aren't used in GMS 2
Super rough list of what is implemented: 98/319