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Achievement / Quest Conditions #33

Description

@Zintixx

condition handling is implemented but needs to handle the rest of the conditions.

Some conditions aren't used in GMS 2
Super rough list of what is implemented: 98/319

  • item_pickup
  • item_exist
  • item_inven
  • item_break
  • item_add
  • item_destroy
  • item_collect
  • item_gear_score
  • item_collect_revise
  • npc
  • npc_no_damage
  • npc_timeattack
  • npc_lasthit
  • npc_lasthit_buff
  • npc_lasthit_time
  • spawner
  • npc_race
  • killcount
  • npc_field_boss
  • npc_field_elite
  • npc_dungeon_boss
  • npc_assist_bonus
  • npc_event_tag
  • dialogue
  • talk_in
  • interact_npc
  • interact_object
  • interact_object_rep
  • breakable_object
  • vibrate_object
  • controller
  • controller_mine
  • controller_other
  • splash_plant
  • map
  • explore
  • continent
  • explore_continent
  • level
  • level_up
  • exp
  • exp_rate
  • adventure_level
  • adventure_level_up
  • quest_clear
  • quest
  • quest_revise_achieve
  • quest_clear_by_chapter
  • quest_daily
  • quest_guide
  • quest_accept
  • field_mission
  • mission_point
  • fame_point
  • fame_grade
  • quest_field
  • quest_field_first_clear
  • quest_alliance
  • quest_alliance_by_grade
  • mission_attack_system
  • skyfortress_system
  • repeat_quest_clear
  • playtime
  • stay_map
  • survive_map
  • stay_cube
  • survive_cube
  • job
  • job_change
  • subjob_change
  • meso_donation
  • meso
  • get_karma_token
  • get_honor_token
  • get_lu_token
  • get_habi_token
  • get_reverse_coin
  • get_mentor_token
  • get_mentee_token
  • get_star_point
  • use_merat
  • skill
  • skill_die
  • skill_damage_npc
  • buff
  • taxifind
  • taxiuse
  • taxifee
  • best_taxi_use
  • best_taxi_fee
  • hero_achieve
  • trophy_point
  • hero_achieve_grade
  • revise_achieve_single_grade
  • revise_achieve_multi_grade
  • revival
  • hit_tombstone
  • shop_buy
  • shop_buy_karma_token
  • shop_buy_honor_token
  • shop_sell
  • shop_buy_lu_token
  • shop_buy_habi_token
  • shop_buy_reverse_coin
  • shop_buy_mentro_token
  • shop_buy_mentee_token
  • shop_buy_star_point
  • limited_bundle_buy
  • pvp_win
  • pvp_kill
  • pvp_die
  • guildpvp_win
  • guildpvp_kill
  • guildpvp_die
  • pvp_win_score
  • pvp_win_time
  • pvp_participation
  • shadow_world_kill
  • shadow_world_die
  • enchant_result
  • beauty_add
  • beauty_change
  • beauty_change_color
  • beauty_random
  • beauty_style_add
  • beauty_style_apply
  • trigger
  • minigame_clear
  • useropen_minigame_clear
  • guild_join
  • guild_join_req
  • guild_championship
  • guild_exp
  • guild_trophy
  • guild_attendance
  • guild_donate
  • run
  • swim
  • climb
  • glide
  • riding
  • crawl
  • fall
  • holdtime
  • ropetime
  • laddertime
  • emotiontime
  • swimtime
  • playinstrument_time
  • play_ensenble_time
  • emotion
  • couple_dance_event
  • item_move
  • buy_house
  • extend_house
  • install_item
  • uninstall_item
  • rotate_cube
  • interior_exp
  • interior_exp_offset
  • interior_level
  • interior_point
  • enter_otherhouse
  • buy_cube
  • create_blueprint
  • send_mail
  • resolve_panelty
  • change_equip
  • change_ugc_equip
  • equip_exist
  • change_profile
  • banner
  • commend_home
  • home_doctor
  • home_bank
  • home_goto
  • item_design
  • fall_survive
  • fall_die
  • fall_damage
  • attendance
  • dungeon_key_use
  • dungeon_reward
  • dungeon_reward_group
  • dungeon_random_bonus
  • dungeon_help_beginner
  • dungeon_help_beginner_helper
  • dungeon_help_beginner_helpee
  • dungeon_rank_clear_group
  • dungeon_rank_clear
  • dungeon_rank
  • dungeon_clear
  • dungeon_clear_group
  • dungeon_first_clear
  • dungeon_round_clear
  • maid_get_item
  • maid_salary
  • maid_jackpot
  • maid_affinity
  • maid_profile
  • jump
  • fish
  • fish_success_bait
  • fish_fail
  • fish_big
  • fish_collect
  • fish_goldmedal
  • auto_fishing
  • music_play_score
  • music_play_score_by_name
  • music_play_score_time
  • music_play_instrument_time
  • music_play_instrument_mastery
  • music_play_ensemble
  • music_play_ensemble_in
  • music_concert_cheer_up
  • openItemBox
  • openStoryBook
  • festival_event
  • install_billboard
  • smart_push
  • item_remake_option
  • item_remake_option_record
  • pet_remake_option
  • pet_remake_option_record
  • pvp_win_with_buff
  • pvp_win_with_grade
  • pvp_win_perfect
  • gemstone_upgrade
  • gemstone_upgrade_success
  • gemstone_upgrade_fail
  • gemstone_upgrade_try
  • gemstone_puton
  • gemstone_putoff
  • skin_gemstone_puton
  • skin_gemstone_putoff
  • equip_gemstone_puton
  • equip_gemstone_putoff
  • socket_unlock
  • socket_unlock_success
  • socket_unlock_fail
  • socket_unlock_try
  • character_ability_learn
  • character_ability_reset
  • mastery_grade
  • set_mastery_grade
  • music_play_grade
  • fisher_grade
  • mastery_harvest
  • mastery_harvest_try
  • mastery_harvest_otherhouse
  • mastery_harvest_guildhouse
  • mastery_manufacturing
  • mastery_farming
  • mastery_farming_try
  • mastery_gathering
  • mastery_gathering_try
  • club_join
  • buddy_request
  • chat
  • guild_trigger
  • pet_collect
  • pet_first_collect
  • pet_enchant
  • pet_enchant_exp
  • pet_taming
  • pet_catch_category
  • pet_catch_grade
  • pet_catch_id
  • pet_evolution_point_by_rank
  • pet_evolution_by_rank
  • game_helper_service
  • idip_app_attendance
  • idip_live_broadcast
  • idip_adventure_bar
  • vipgm
  • item_merge_success
  • donation_item
  • donation_type
  • play_rps
  • play_rps_win
  • play_rps_lose
  • play_rps_draw
  • user_find
  • survival_enter
  • survival_kill
  • survival_kill_outside
  • survival_kill_use_skill
  • survival_total_kill_use_skill
  • survival_total_kill_use_single_skill
  • survival_double_kill
  • survival_win_without_interact
  • survival_win_without_npckill
  • survival_win_use_one_skill
  • survival_rank_with_kill
  • survival_breakable_object
  • survival_npc_kill
  • survival_item_get
  • survival_buy_gold_pass
  • worldchampion_hit
  • worldchampion_damage
  • worldchampion_reward
  • nurturing_play
  • nurturing_eat
  • nurturing_growth
  • lapenshard_upgrade_try
  • lapenshard_upgrade_fail
  • lapenshard_upgrade_success
  • lapenshard_upgrade_result
  • wedding_propose
  • wedding_propose_decline
  • wedding_propose_declined
  • wedding_hall_reserve
  • wedding_hall_change
  • wedding_hall_cancel
  • wedding_guest
  • wedding_divorce
  • wedding_complete
  • unlimited_enchant

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