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Bug fixes - #329

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AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

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@Zintixx

@Zintixx Zintixx commented Feb 26, 2025

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Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitai Bot commented Feb 26, 2025

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Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s) Change Summary
Maple2.Model/Enum/Portal.cs Added new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.cs Updated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.cs Simplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.cs Enhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs Revised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.cs Modified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
  participant TC as TriggerContext
  participant Box as Box Iteration
  participant P as Player
  TC->>TC: Retrieve boxIdInts
  loop For each boxId in boxIdInts
    TC->>TC: Get players in box (PlayersInBox(boxId))
    loop For each player in current box
       TC->>P: Send UI script packet
    end
  end
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sequenceDiagram
  participant FM as FishingManager
  participant F as Fish
  participant Collection as Fish Collection
  FM->>F: Evaluate mastery check
  alt If IgnoreSpotMastery is true
    FM->>Collection: Add fish (bypass mastery check)
  else
    FM->>F: Check if fish mastery within bounds
    alt Mastery is valid
      FM->>Collection: Add fish to collection
    else
      FM->>FM: Skip adding fish
    end
  end
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sequenceDiagram
  participant FP as FieldPlayer
  participant Regen as RegenStats Dictionary
  participant RemoveList as statsToRemove List
  FP->>Regen: Iterate over regeneration stats
  alt Stat value has reached total
      FP->>RemoveList: Mark stat for removal
  else
      FP->>FP: Continue iteration
  end
  FP->>Regen: Remove stats using RemoveList after iteration
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Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


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📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

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