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feat: add error handling for calculate damage - #463

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AngeloTadeucci merged 1 commit into
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damage-calculation-logging
May 30, 2025
Merged

feat: add error handling for calculate damage#463
AngeloTadeucci merged 1 commit into
masterfrom
damage-calculation-logging

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@AngeloTadeucci

@AngeloTadeucci AngeloTadeucci commented May 30, 2025

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Summary by CodeRabbit

  • New Features

    • Added detailed string representations for NPCs and players, making it easier to view their current state and attributes.
  • Bug Fixes

    • Improved error handling during damage calculations to prevent crashes and ensure stability if an error occurs.

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coderabbitai Bot commented May 30, 2025

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Walkthrough

Exception handling was added to damage calculation logic in both the ApplyDamage method and the DotDamageRecord constructor to prevent unhandled exceptions from disrupting execution. Additionally, ToString() overrides were introduced for FieldNpc and FieldPlayer classes to provide detailed string representations for debugging purposes.

Changes

File(s) Change Summary
.../Actor/Actor.cs
.../Skill/DotDamageRecord.cs
Wrapped damage calculation logic in try-catch blocks; errors are logged, and damage defaults to zero on failure.
.../Actor/FieldNpc.cs Added ToString() override to provide formatted string output for NPCs.
.../Actor/FieldPlayer.cs Added ToString() override to provide detailed multi-line string output for players.

Suggested reviewers

  • Zintixx

Poem

In fields and fights where damage flies,
Now errors meet a gentler guise.
With logs and strings, we debug with glee,
NPCs and players tell their story, see?
No crash, just calm, as bunnies cheer—
Code is safer, spring is near! 🐇✨

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Server.Game/Model/Field/Actor/Actor.cs (1)

116-123: Good exception handling with minor suggestion.

The try-catch block effectively prevents crashes during damage calculation and provides detailed error logging. Setting damageAmount = 0 as fallback is appropriate to prevent erroneous damage application.

However, note that when an exception occurs, the damage record (targetRecord.AddDamage) isn't updated, but damageAmount is reset to 0, which could lead to inconsistency between recorded damage and actual health modification. Consider if the damage record should also be updated in the catch block.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 34a6cd2 and 7f8d62c.

📒 Files selected for processing (4)
  • Maple2.Server.Game/Model/Field/Actor/Actor.cs (1 hunks)
  • Maple2.Server.Game/Model/Field/Actor/FieldNpc.cs (1 hunks)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (1 hunks)
  • Maple2.Server.Game/Model/Skill/DotDamageRecord.cs (2 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/Model/Field/Actor/Actor.cs (2)
Maple2.Server.Game/Util/DamageCalculator.cs (2)
  • DamageType (11-147)
  • DamageCalculator (10-148)
Maple2.Server.Game/Model/Skill/DamageRecord.cs (1)
  • AddDamage (58-60)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (4)
Maple2.Server.Game/Model/Field/Actor/FieldNpc.cs (1)

474-476: LGTM! Good debugging enhancement.

The ToString() override provides comprehensive debug information including NPC metadata and state details. This will be valuable for debugging NPC behavior and state tracking.

Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (1)

652-658: LGTM! Excellent debugging enhancement.

The ToString() override provides comprehensive debug information with well-organized multi-line formatting. The inclusion of position, state, flags, permissions, and debug flags will be invaluable for debugging player-related issues.

Maple2.Server.Game/Model/Skill/DotDamageRecord.cs (2)

5-5: Good addition for error handling support.

Adding the Serilog import to support the new exception logging functionality.


35-43: Excellent exception handling implementation.

The try-catch block follows the same robust pattern established in Actor.cs. The error logging provides valuable debugging context, and the fallback to hpAmount = 0 prevents DOT effects from causing crashes or applying erroneous damage when calculation failures occur.

@AngeloTadeucci
AngeloTadeucci merged commit cd28248 into master May 30, 2025
@AngeloTadeucci
AngeloTadeucci deleted the damage-calculation-logging branch May 30, 2025 06:02
Luca-LSEG added a commit to Luca-LSEG/Maple2 that referenced this pull request May 30, 2025
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2 participants