Fix: NPC spawn animation - #473
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WalkthroughThe changes refactor how spawn animations for NPCs are handled. The Changes
Sequence Diagram(s)sequenceDiagram
participant TriggerContext
participant FieldNpc
participant MovementState
TriggerContext->>FieldNpc: SpawnNpc(spawnId, useSpawnAnimation)
alt useSpawnAnimation and SpawnAnimation exists
FieldNpc->>MovementState: TryEmote(spawnAnimation)
else
FieldNpc->>MovementState: TryEmote("")
end
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🧰 Additional context used🧬 Code Graph Analysis (2)Maple2.Server.Game/Model/Field/Actor/ActorStateComponent/MovementStateTasks/MovementState.StandbyTask.cs (2)
Maple2.Server.Game/Trigger/TriggerContext.Npc.cs (2)
⏰ Context from checks skipped due to timeout of 90000ms (2)
🔇 Additional comments (8)
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