Bug fixes - #497
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WalkthroughThis update refactors array initializations and logic in item enchantment and storage management, introduces inventory overflow handling, and adds a new Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant DebugCommand
participant InventoryManager
User->>DebugCommand: print-inventory <tab>
DebugCommand->>InventoryManager: Print(tab)
InventoryManager-->>DebugCommand: Formatted inventory string
DebugCommand-->>User: Output inventory details or error
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Actionable comments posted: 0
🧹 Nitpick comments (1)
Maple2.Server.Game/Commands/DebugCommand.cs (1)
415-429: Consider more specific exception handling.The implementation is solid overall, but catching
SystemExceptionis overly broad and may mask specific issues.Consider replacing the broad exception handling with more specific exceptions:
- } catch (SystemException ex) { + } catch (ArgumentException ex) { ctx.Console.Error.WriteLine(ex.Message); ctx.ExitCode = 1; + } catch (InvalidOperationException ex) { + ctx.Console.Error.WriteLine($"Inventory operation failed: {ex.Message}"); + ctx.ExitCode = 1; }This provides better error specificity while still handling likely failure scenarios from inventory operations.
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📒 Files selected for processing (1)
Maple2.Server.Game/Commands/DebugCommand.cs(2 hunks)
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🔇 Additional comments (2)
Maple2.Server.Game/Commands/DebugCommand.cs (2)
36-36: LGTM: Command registration follows established pattern.The new
PrintInventoryCommandis properly registered alongside other debug commands.
403-413: LGTM: Command setup follows established conventions.The constructor properly initializes the command with appropriate name, description, and argument definition. The dynamic generation of valid inventory types in the argument description is a nice touch for user guidance.
Summary by CodeRabbit
New Features
Bug Fixes
Enhancements