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Bug fixes - #497

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AngeloTadeucci merged 3 commits into
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bug-fixes
Jun 20, 2025
Merged

Bug fixes#497
AngeloTadeucci merged 3 commits into
masterfrom
bug-fixes

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@AngeloTadeucci

@AngeloTadeucci AngeloTadeucci commented Jun 19, 2025

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  • Added a print inventory command
  • Discard items that would not be added to inventory because of overflow (should never happen in normal gameplay situations)
  • Fixed bank expanded slots
  • Enchanting with fodders now can't go past 30% change
  • Condition field_mission added

Summary by CodeRabbit

  • New Features

    • Added a command to print detailed inventory contents for a specified tab via the debug interface.
    • Introduced a method to display inventory details, including item attributes and summary information.
  • Bug Fixes

    • Improved inventory overflow handling by discarding excess items and logging a warning.
  • Enhancements

    • Storage capacity now accurately reflects expansions stored in the database.
    • Success rate contributions from fodder additions are now capped for specific enchant types.
    • FieldMission quest completions now trigger an additional condition update notification.

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coderabbitai Bot commented Jun 19, 2025

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Walkthrough

This update refactors array initializations and logic in item enchantment and storage management, introduces inventory overflow handling, and adds a new print-inventory debug command. It also provides a method for formatted inventory output and updates quest completion condition handling for field missions.

Changes

File(s) Change Summary
Maple2.Server.Game/Manager/ItemEnchantManager.cs Simplified array initializations; updated fodder addition logic to cap success rate; no public API changes.
Maple2.Server.Game/Manager/Items/InventoryManager.cs Changed overflow handling to discard items; added Print(InventoryType type) method for formatted inventory output.
Maple2.Server.Game/Manager/Items/StorageManager.cs Storage size now initialized based on database expansion value.
Maple2.Server.Game/Manager/QuestManager.cs Reformatted quest completion check; added extra condition update for FieldMission quests upon completion.
Maple2.Server.Game/Commands/DebugCommand.cs Added print-inventory subcommand for printing inventory tab contents; handles parsing and error reporting.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant DebugCommand
    participant InventoryManager

    User->>DebugCommand: print-inventory <tab>
    DebugCommand->>InventoryManager: Print(tab)
    InventoryManager-->>DebugCommand: Formatted inventory string
    DebugCommand-->>User: Output inventory details or error
Loading

Possibly related PRs

  • AngeloTadeucci/Maple2#452: Improves logging in InventoryManager.cs and fixes namespace declarations; related via InventoryManager.cs but does not overlap in logic or features.

Poem

In the warren of code, a new path unfurled,
Inventories print, their secrets twirled.
Overflow now swept with a gentle paw,
Quests and enchantments obey the law.
With debug in paw and carrots in sight,
This bunny keeps Maple2 running just right! 🥕

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Comment thread Maple2.Server.Game/Commands/PlayerCommand.cs Outdated

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Server.Game/Commands/DebugCommand.cs (1)

415-429: Consider more specific exception handling.

The implementation is solid overall, but catching SystemException is overly broad and may mask specific issues.

Consider replacing the broad exception handling with more specific exceptions:

-            } catch (SystemException ex) {
+            } catch (ArgumentException ex) {
                ctx.Console.Error.WriteLine(ex.Message);
                ctx.ExitCode = 1;
+            } catch (InvalidOperationException ex) {
+                ctx.Console.Error.WriteLine($"Inventory operation failed: {ex.Message}");
+                ctx.ExitCode = 1;
            }

This provides better error specificity while still handling likely failure scenarios from inventory operations.

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📥 Commits

Reviewing files that changed from the base of the PR and between cf22a0b and ad17035.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Commands/DebugCommand.cs (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (2)
Maple2.Server.Game/Commands/DebugCommand.cs (2)

36-36: LGTM: Command registration follows established pattern.

The new PrintInventoryCommand is properly registered alongside other debug commands.


403-413: LGTM: Command setup follows established conventions.

The constructor properly initializes the command with appropriate name, description, and argument definition. The dynamic generation of valid inventory types in the argument description is a nice touch for user guidance.

@AngeloTadeucci
AngeloTadeucci merged commit fb09f98 into master Jun 20, 2025
@AngeloTadeucci
AngeloTadeucci deleted the bug-fixes branch June 20, 2025 05:19
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2 participants