Fix enchanting² - #498
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WalkthroughThe changes refactor constant names to PascalCase, introduce a new MaxFodderRate constant, and update internal logic for handling fodder rates and charge calculations in the item enchantment process. The logic for Ophelia enchant type is refined, particularly in rate capping and error handling when adding fodder. Changes
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Actionable comments posted: 1
🧹 Nitpick comments (1)
Maple2.Server.Game/Manager/ItemEnchantManager.cs (1)
149-158: Consider simplifying redundant fodder rate checks.The two consecutive conditions checking fodder limits may have logical overlap. The first condition (lines 149-152) checks if
rates.Total >= MaxRate, while the second (lines 155-158) checks ifrates.Success + rates.Fodder >= MaxFodderRate. Sincerates.Totalincludes success, fodder, and charge rates, consider if both checks are necessary or if they can be consolidated for clearer logic.
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Maple2.Server.Game/Manager/ItemEnchantManager.cs(7 hunks)
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🔇 Additional comments (4)
Maple2.Server.Game/Manager/ItemEnchantManager.cs (4)
13-16: LGTM! Good refactoring to follow C# naming conventions.The constant renaming from uppercase to PascalCase follows C# naming conventions and improves code readability. The addition of
MaxFodderRateprovides better maintainability than using magic numbers.
149-152: LGTM! Good defensive programming.The new check prevents unnecessary fodder addition when the total rate is already at maximum, improving user experience by providing immediate feedback rather than allowing futile actions.
189-190: LGTM! Excellent dynamic rate calculation.The dynamic calculation of maximum fodder rate (
MaxFodderRate - rates.Success) ensures the total doesn't exceed limits while maximizing the benefit from fodder additions.
129-129: LGTM! Consistent constant usage throughout.All references to the renamed constants are correctly updated, maintaining consistency across the codebase.
Also applies to: 233-233, 262-262, 372-375
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