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6 changes: 3 additions & 3 deletions docs/Development/ModdingGuides/Animations.md
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Expand Up @@ -5,7 +5,7 @@ This guide will be written for Blender, but it can be followed very easily in th
## Prerequisites

- [UE Viewer](https://www.gildor.org/en/projects/umodel)
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.25.4)
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2)
- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z)

### For Blender Users
Expand All @@ -21,10 +21,10 @@ This guide will be written for Blender, but it can be followed very easily in th

1. Open UE Viewer.
2. Set the path to game files as the base of your Dead By Daylight files.
3. Check override game detection and select Unreal engine 4.25.
3. Check override game detection and select Unreal engine 4.27.
4. Leave all other settings at default and select OK.

![](https://images-ext-2.discordapp.net/external/aHO1nQ_Mz4-lg48MPivnC5yDjQMqIMH7zccCU9q3kbQ/https/media.discordapp.net/attachments/833812099263627335/833852232449261578/unknown.png)
![](https://cdn.discordapp.com/attachments/756720238967390312/967661168346935366/unknown.png)

5. Export the mesh of the survivor you would like to use.

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2 changes: 1 addition & 1 deletion docs/Development/ModdingGuides/EmissionMaps.md
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Expand Up @@ -11,7 +11,7 @@ This guide will show you how to change the values of emission maps, such as the

1. Open your Dead By Daylight folder in UE Viewer.

![](https://images-ext-2.discordapp.net/external/aHO1nQ_Mz4-lg48MPivnC5yDjQMqIMH7zccCU9q3kbQ/https/media.discordapp.net/attachments/833812099263627335/833852232449261578/unknown.png)
![](https://cdn.discordapp.com/attachments/756720238967390312/967661168346935366/unknown.png)

2. Find a material with an EM map and export it with ++ctrl+x++.
3. Find the exported material and open the `props.txt` file. You can find where it exported in UE Viewer by going to `Tools` → `Open export folder`.
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4 changes: 2 additions & 2 deletions docs/Development/ModdingGuides/Meshes/SkeletalMesh.md
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Expand Up @@ -11,10 +11,10 @@

1. Open UE Viewer.
2. Set the path to game files as the base of your Dead By Daylight files.
3. Check override game detection and select Unreal engine 4.25.
3. Check override game detection and select Unreal engine 4.27.
4. Leave all other settings at default and select OK.

![](https://images-ext-2.discordapp.net/external/aHO1nQ_Mz4-lg48MPivnC5yDjQMqIMH7zccCU9q3kbQ/https/media.discordapp.net/attachments/833812099263627335/833852232449261578/unknown.png)
![](https://cdn.discordapp.com/attachments/756720238967390312/967661168346935366/unknown.png)

5. Find a skeletal mesh you want to replace. Open the skeletal mesh and export it with ++ctrl+x++. Keep default settings.
6. Find the exported skeletal mesh. You can find where it exported in UE Viewer by going to `Tools` → `Open export folder`.
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4 changes: 2 additions & 2 deletions docs/Development/ModdingGuides/Meshes/StaticMesh.md
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Expand Up @@ -11,10 +11,10 @@

1. Open UE Viewer.
2. Set the path to game files as the base of your Dead By Daylight files.
3. Check override game detection and select Unreal engine 4.25.
3. Check override game detection and select Unreal engine 4.27.
4. Leave all other settings at default and select OK.

![](https://images-ext-2.discordapp.net/external/aHO1nQ_Mz4-lg48MPivnC5yDjQMqIMH7zccCU9q3kbQ/https/media.discordapp.net/attachments/833812099263627335/833852232449261578/unknown.png)
![](https://cdn.discordapp.com/attachments/756720238967390312/967661168346935366/unknown.png)

5. Find a static mesh you want to replace. Open the static mesh and export it with ++ctrl+x++. Keep default settings.
6. Find the exported static mesh. You can find where it exported in UE Viewer by going to `Tools` → `Open export folder`.
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4 changes: 2 additions & 2 deletions docs/Development/ModdingGuides/Physics.md
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@@ -1,9 +1,9 @@
# Animations Guide
# Physics Guide

## Prerequisites

- [Better Fbx Importer & Exporter](https://blendermarket.com/products/better-fbx-importer--exporter) - For Blender users
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.25.4)
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2)

!!! note

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4 changes: 2 additions & 2 deletions docs/Development/ModdingGuides/Textures.md
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Expand Up @@ -12,10 +12,10 @@ This guide will show you how to replace textures in Dead By Daylight.

1. Open UE Viewer.
2. Set the path to game files as the base of your Dead By Daylight files.
3. Check override game detection and select Unreal engine 4.25.
3. Check override game detection and select Unreal engine 4.27.
4. Leave all other settings at default and select OK.

![](https://images-ext-2.discordapp.net/external/aHO1nQ_Mz4-lg48MPivnC5yDjQMqIMH7zccCU9q3kbQ/https/media.discordapp.net/attachments/833812099263627335/833852232449261578/unknown.png)
![](https://cdn.discordapp.com/attachments/756720238967390312/967661168346935366/unknown.png)

UE Viewer will now attempt to open all DBD game files, this process can take anywhere from a couple seconds to a couple minutes. If it takes exceedingly long (>10 minutes) recheck all settings are correct and try again.

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2 changes: 1 addition & 1 deletion docs/Development/UnrealEngine/ProjectSetup.md
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Expand Up @@ -5,7 +5,7 @@ This page will guide you through setting up the template project for Dead By Day
## Prerequisites

- [Dead By Daylight Project](https://github.com/ModByDaylight/DeadByDaylightProject)
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.25.4)
- [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2)
- [Visual Studio](https://visualstudio.microsoft.com/)

## Template Project
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2 changes: 1 addition & 1 deletion docs/Development/UnrealEngine/index.md
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@@ -1,6 +1,6 @@
# Unreal Engine

Dead By Daylight uses Unreal Engine 4.25.4 as its Game Engine.
Dead By Daylight uses Unreal Engine 4.27.2 as its Game Engine.
UE provides a solid framework for developing fast executing native code and an interface for artists to use an easier way for creating content.

In this section we go over some minor basics you should know.
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