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Add sampleLimit parameter on renderer (max. accumulation count) - #58

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szellmann:sample_limit
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Add sampleLimit parameter on renderer (max. accumulation count)#58
szellmann wants to merge 1 commit into
NVIDIA:mainfrom
szellmann:sample_limit

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This controls how many frames are accumulated. The parameter name is the same as used by other devices.

This parameter would also enable tracking the rendering progress, in conjunction with the frame property refinementProgress. Tracking that would require extending the native C-API to query the sample limit and current accumulation ID, though.

This controls how many frames are accumulated. The parameter name
is the same as used by other devices

Signed-off-by: Stefan Zellmann <info@szellmann.de>
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