Releases: NoneGiven/MphRead
Releases · NoneGiven/MphRead
Release list
0.35.0.0
See this page for information on Adventure Mode save data and settings.
- Decode and play audio from VX movie files.
- Implement in-game music playback.
- Implement sound test menu for playing music and SFX.
- Fix incorrect SFX volume at distance when aiming up or down.
- Fix minor arm9 binary/overlay decompression issue.
- Fix various other bugs.
Note: Music playback has not been tested on Linux or macOS. Please feel free to report any issues.
0.34.2.0
0.34.1.0
0.34.0.0
See this page for information on Adventure Mode save data and settings.
- Finish implementing bot AI for 1P and MP modes.
- Implement movie playback of FMVs/cutscene videos (video only).
- Add movie export feature (see export guide for more information).
- Fix bugs.
0.33.0.0
See this page for information on Adventure Mode save data and settings.
- [BETA] Partially implement bot AI for 1P mode. There should be no progression blockers, but the behavior of the bots is not fully accurate or complete.
- Add invisible volume display info for nodedata (the nodes used by bots AI for navigation).
- Implement button aim.
- Add cheat to skip planet landing intro camera sequences.
- Fix several bugs.
- Provide hook in the repack code for updating the entities used live in a room during the current run of MphRead.
0.32.1.0
0.32.0.0
See this page for information on Adventure Mode save data and settings.
- Implement boss fights for Gorea and Gorea 2 and their associated enemies
- Implement some gameplay records (such as enemy kills)
- Display completion percentages and other story information in the save menu
- Display unlocked logbook entries in the save menu
- Fix a few bugs
0.31.0.0
See this page for information on Adventure Mode save data and settings.
- Add new entities and other changes so all hunters can successfully play through Adventure Mode
- Allow alternate hunter alt form attacks to open doors and damage enemies
- Fix issues with loading some models on case-sensitive file systems
- Fix room state bug that could cause newly loaded entities to become disabled during room transitions
- Fix entity sound effect volume and audibility issues
- Fix various other bugs
Note:
The original release contained incorrect 0.31.1.0 build packages. Updated to the correct packages on 4/26.
0.30.0.0
See this page for information on Adventure Mode save data and settings.
- Implement losing/recovering Octoliths to enemy hunters in 1P mode
- Show enemy hunters for each area on the console menu when selecting a save slot
- Correctly update SFX audibility
- Add volume setting