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VirtualAlloc failed when hosting game via WINE and user joins. #37

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@jyetcv

When I host the game with WINE with the Classic Patch enabled, and a player joins my server, the game will lock up and the a window with "VirtualAlloc failed" will appear. When I host the game with Proton, this issue does not occur. When I am not using the Classic Patch, players are able to join without me crashing. Tested on version 1.9.4.

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    bugSomething isn't working properlyhelp wantedExtra attention is neededlinuxRelated to running Classics Patch on LinuxunconfirmedSomething that is hard to reproduce for debugging

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