Skip to content

Resizing canvas does not update frags => rendering a stale culled viewport #791

Description

@ShaMan123

Describe the bug 📝

When expanding the canvas frags do not update resulting in a stale rendered scene is elements that are culled but should not be.

Should this be handled by the consumer or under the hood?

related #790 - perhaps that is the hook from which to run the update?

Reproduction ▶️

No response

Steps to reproduce 🔢

  1. load project
  2. resize the canvas so it grows to include more elements

System Info 💻

n/a

Used Package Manager 📦

npm

Error Trace/Logs 📃

n/a

Validations ✅

  • Read the docs.
  • Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.
  • Make sure this is a repository issue and not a framework-specific issue. For example, if it's a THREE.js related bug, it should likely be reported to mrdoob/threejs instead.
  • Check that this is a concrete bug. For Q&A join our Community.
  • The provided reproduction is a minimal reproducible example of the bug.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions