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Updated to support basic parsing of resources for Shader Model 5.1 - #27

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Updated to support basic parsing of resources for Shader Model 5.1#27
chaoticbob wants to merge 1 commit into
Unity-Technologies:masterfrom
chaoticbob:sm51-basic-resource

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@chaoticbob

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The stride size for a Shader Model 5.1 is 40 bytes and not 32 bytes like 5.0 and older. Seems like the fields before space remain the same. Just added two additional reads from the tokens. First field is spaces, second field is range id.

@aet

aet commented Dec 27, 2018

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Thanks! I've applied the change manually into the latest batch of changes from upstream, due to indentation changes etc

@aet aet closed this Dec 27, 2018
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