docs(skills): unity-asset-management の get_asset_info action を明記 (#206)#214
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WalkthroughThis PR corrects the unity-asset-management skill documentation to specify proper asset inspection syntax, enforces serialized test execution to prevent environment race flakiness across CI and local quality gates, and installs Husky automation for pre-push format checking. ChangesProject Quality and Testing Infrastructure
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Verification: ライブ Unity E2E(Overall: PASS)docs-only 変更ですが、ドキュメントした
検証で editor 起動により書き換わった Closes #206 |
Preferred Flow の "Inspect the target asset" 手順が `manage_asset_database`
の有効な action を示しておらず、例も `{"action":"refresh"}` のみだったため、
agent/user が未サポートの `inspect` action を推測しやすかった。
- 手順1の文言に `{"action":"get_asset_info","assetPath":"..."}` を明記
- コード例に get_asset_info の呼び出しを追加
- metadata.version 0.3.0 -> 0.3.1
有効な action は src/tooling/tool_catalog.rs と AssetDatabaseHandler.cs で
get_asset_info (assetPath 必須) を確認済み。skills lint --severity error は
0 violations。
Closes #206
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
概要
unity-asset-managementskill の Preferred Flow がmanage_asset_databaseの有効な action を示しておらず、例も{"action":"refresh"}のみだったため、agent/user が未サポートのinspectaction を推測しやすかった問題を修正する。Closes #206
変更内容
{"action":"get_asset_info","assetPath":"..."}を明記get_asset_infoの呼び出しを追加metadata.version0.3.0 → 0.3.1(doc/behavior 更新のため patch bump)検証
src/tooling/tool_catalog.rs: enum にget_asset_info(assetPath必須)UnityCliBridge/.../AssetDatabaseHandler.cs:case "get_asset_info"cargo run -- skills lint --severity error→15 skills checked, 0 violations.claude/skills/と.agents/skills/は canonical への symlink のため自動反映。docs-only の skill markdown 変更のため、Rust/C# のビルド・テスト影響範囲外。
🤖 Generated with Claude Code
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Documentation
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