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cloud2mesh

Converting point clouds to textured meshes.

Use

Open options.py and assign to FILENAME the path to your point cloud.

Enabling SPLIT will produce as many clouds as specified in GRID_SIZE, with the option to set their pivot as the center of the original cloud if enabling CENTER_CLOUD.

Enabling PROCESS will produce the meshes of all the clouds in the "clouds/" directory. By setting a path to a cloud in SINGLE_FILENAME only that file will be processed.

After adjusting settings, run the main.py script. Outputs are stored in individual folders in the "clouds/" directory.

Import in Unreal Engine

Follow this tutorial to visualize the output textured meshes in Unreal Engine.

I you are running Unreal Engine 5 and loading the models with Nanite, you may find shadow artifacts on surfaces. Run this command to fix them: r.RayTracing.Shadows.EnableTwoSidedGeometry 0

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Converting color point clouds in .TXT to textured meshes.

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