A question regarding the settings as they are loaded - it appears that the way this mod "loads the settings" is that this mod is loading them (by copying the internal config file to the modSettings folder) once, the first time that the mod is loaded in any save, and never again. I would expect that if a setting changed in the mod that the information in the modSettings/UniversalAutoload.xml file would be updated with the new information.
Steps to reproduce
- Install & Unzip the mod
- Uncomment the 20ftGooseneck trailer example block & save
- Load the game
- See that the settings that you just uncommmented are now saved in the
modSettings/UniversalAutoload.xml in your savegame parent directory
- Change any value in the 20ftGooseneck config
- Load the game
Expected
Changes in step 5 show up in the modSettings/UniversalAutoload.xml or in game.
Actual
Settings do not copy over, update or show up in game.
I lost two hours trying to get the settings to load properly, thinking the whole time that they were loaded each time I loaded into the game, only to find out two hours later that it was a once-and-done thing. Now that I know that the modSettings/UniversalAutoload.xml file exists, i'll just edit there instead of the mod, as it appears that the mod doesn't do more than copy it's own config.xml file to that file, once.
A question regarding the settings as they are loaded - it appears that the way this mod "loads the settings" is that this mod is loading them (by copying the internal config file to the
modSettingsfolder) once, the first time that the mod is loaded in any save, and never again. I would expect that if a setting changed in the mod that the information in themodSettings/UniversalAutoload.xmlfile would be updated with the new information.Steps to reproduce
modSettings/UniversalAutoload.xmlin your savegame parent directoryExpected
Changes in step 5 show up in the
modSettings/UniversalAutoload.xmlor in game.Actual
Settings do not copy over, update or show up in game.
I lost two hours trying to get the settings to load properly, thinking the whole time that they were loaded each time I loaded into the game, only to find out two hours later that it was a once-and-done thing. Now that I know that the modSettings/UniversalAutoload.xml file exists, i'll just edit there instead of the mod, as it appears that the mod doesn't do more than copy it's own config.xml file to that file, once.