Resilience improvements and code quality (V1.6.7.3) - #29
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mralanbourne wants to merge 1 commit into
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@dpadGuy could you take a look when you get a chance? |
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hey dpad,
made some changes to make things more stable. nothing big touched, just a few fixes and additions.
new stuff:
SalsaMirror.cs- right now everything goes through one domain. if that goes down nothing works. this fetches a mirrors.txt from your server at startup that lists all your mirror urls (one per line). cycles through them if one fails.important: the bootstrap domain in source is just a placeholder. change it locally before building and dont push your real domain. keep your domains in mirrors.txt on the server or just change the BOOTSTRAP line locally, build, and ship. what ends up on github doesnt have to be what ends up in the exe EVERY TIME lol.
without a mirrors.txt file it just works like before with the single domain.
SteamChunkDetector.cs- the chunk hash changes on steam updates and when it does the hardcoded name breaks. this finds the chunk dynamically instead (largest .js in the steamui folder).GfnShellDetector.cs- CustomExplorer is hardcoded in a few places. if NVIDIA renames it those break. this finds the shell window by window class instead.changed stuff:
bumped version to 1.6.7.3
tested in GFN sessions, works.