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[Feature] Skipping maps in a rotation #19

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@NightFright2k19

With an existing map rotation in rotation.txt, it is currently not possible to resume where you left off if you end the game during the rotation and later jump back to the last map. It would load the first map in rotation.txt next instead of following the list and choose the map following the one you skipped to.

E.g. you have in rotation.txt:
map1
map2
map3
...
After going to /map map2 and finishing that, it would load map1 next instead of map3.

Related to that, the +map mapname startup parameter seems to be ignored. While you are required to add it if you want to launch the game and enter the rotation cycle directly, it would always load the first entry of the list instead of the map you stated in the parameter.

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