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Fixes ioquake/ioq3#732. That is quite a significant bug IMO, sometimes akin to wall-hacking, i.e. sometimes you get to know when a player just appeared in your PVS (potentially visible set), i.e. is just behind a wall. This should also fix other similar manifestations of this bug because there are quite a lot of `CG_Trace` usages. E.g. the lightning bolt trace seems to be affected. But I think the crosshair names gonna be the most prominent manifestation. I have tested this and verified that collision detection seems to still work fine, and that crosshair names still appear like they should.
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Fixes ioquake/ioq3#732.
That is quite a significant bug IMO,
sometimes akin to wall-hacking,
i.e. sometimes you get to know when a player just appeared in your PVS
(potentially visible set), i.e. is just behind a wall.
This should also fix other similar manifestations of this bug
because there are quite a lot of
CG_Traceusages.E.g. the lightning bolt trace seems to be affected.
But I think the crosshair names gonna be
the most prominent manifestation.
I have tested this and verified that collision detection
seems to still work fine, and that crosshair names still appear
like they should.