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draft: @game-ci/pseudo-localization plugin (structural skeleton) - #134

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frostebite wants to merge 2 commits into
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draft/plugin-pseudo-localization
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frostebite wants to merge 2 commits into
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draft/plugin-pseudo-localization

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@frostebite

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Structural skeleton for a pseudo-localization QA plugin: injects pseudo-loc strings pre-translation to catch UI overflow/truncation bugs before real translation work starts. UI testing, deliberately distinct from a translation-sync plugin (considered and cut from the roadmap for not being game-specific enough). Not functional yet, and pseudo-localize is not yet registered as a core CLI command.

See plugins/pseudo-localization/README.md for what's real vs. TODO.

Structural skeleton for a pseudo-localization QA plugin: injects pseudo-loc strings pre-translation to catch UI overflow/truncation. Not wired into core's default load list; pseudo-localize is not yet a core command. See plugins/pseudo-localization/README.md.
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coderabbitai Bot commented Aug 24, 2026

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CI's bun install --frozen-lockfile was failing on this branch since the
lockfile never reflected the new plugins/<name> workspace member.
@frostebite

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Superseded by #142, which lands this skeleton verbatim.

Consolidated rather than merged individually: every one of these PRs touches bun.lock (each adds its own plugins/* workspace member), so merging #124 immediately conflicted all 14 remaining PRs. Merging them one at a time would have meant 14 more rounds of regenerate-lockfile → push → re-run CI, each invalidating the next. #142 regenerates the lockfile once and passes bun install --frozen-lockfile.

@frostebite frostebite closed this Aug 24, 2026
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frostebite deleted the draft/plugin-pseudo-localization branch August 24, 2026 21:59
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