fix: guard against self-move-assignment in RE2::Set and FilteredRE2 (fixes #615) - #658
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jdymitarai wants to merge 1 commit into
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jdymitarai wants to merge 1 commit into
jdymitarai wants to merge 1 commit into
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Closing this PR to avoid review overhead on the team. The context remains in the thread for future reference if helpful. Thanks for your time. |
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Fixes #615
Problem
The move-assignment operators in
RE2::SetandFilteredRE2employ the destroy-then-placement-new idiom:If an object is move-assigned to itself (
this == &other),this->~Set()(orthis->~FilteredRE2()) executes first, destroying internal member vectors and releasing resources. Then, the placement-new move constructor attempts to read fromother, which is the destroyed object, resulting in use-after-free/use-after-destroy undefined behavior and potential double-free upon subsequent destruction.Solution
Add a standard self-assignment guard (
if (this != &other)) to bothRE2::Set::operator=(Set&&)andFilteredRE2::operator=(FilteredRE2&&).Verification
TEST(Set, MoveSemantics)inre2/testing/set_test.ccandTEST(FilteredRE2Test, MoveSemantics)inre2/testing/filtered_re2_test.cc.