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fix(package): Trim redundant generic content from tool skills#1691

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hatayama merged 4 commits into
v3-betafrom
fix/trim-skill-redundant-content
Jul 11, 2026
Merged

fix(package): Trim redundant generic content from tool skills#1691
hatayama merged 4 commits into
v3-betafrom
fix/trim-skill-redundant-content

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@hatayama

@hatayama hatayama commented Jul 11, 2026

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Summary

Cross-skill audit follow-up: shipped skills carried ~87KB of content that current models already know from training, plus boilerplate sections duplicated across files. This PR removes what does not inform an agent and keeps every uloop-specific contract intact. Net: 98 files, +75/-10,410 lines.

execute-dynamic-code references removed (13 files, ~81KB)

  • 11 operation cookbooks (asset/batch/cleanup/material/playmode-inspection/playmode-ui-controls/prefab/scene/scriptableobject/selection/undo) contained zero uloop-specific lines — pure Unity Editor API patterns every current model knows. The legacy uGUI examples (InputField, Dropdown) could even steer output below the model's own knowledge.
  • The two shell automation files were 86% line-identical to each other.
  • SKILL.md forced a reference read on every invocation via its workflow step.
  • The load-bearing parts are absorbed into SKILL.md: the input-simulation tool-selection table and compact zsh/PowerShell quoting notes (including the Windows PowerShell 5.1 \" rule and the legacy .cmd shim check).

Boilerplate trim across skills

  • ## Global Options (--project-path) table removed from 12 skills — it is a CLI-global flag, not tool-specific knowledge.
  • Examples sections that only restated Usage lines or parameter rows removed (focus-window, clear-console, compile, control-play-mode, get-logs, get-hierarchy, find-game-objects, run-tests, screenshot, launch). Examples that encode multi-step recipes (simulate-* skills) stay.
  • Unique details preserved instead of deleted: Step frame-advance semantics moved into control-play-mode Notes; stale capture-unity-window mention in focus-window now points at screenshot.

Description tuning (always-loaded layer)

  • uloop-wait-for-pause-point: dropped promotional wording ("most convenient yet rigorous method"), folded its trigger phrases into the Use sentence. The test-pinned "Pauses Unity playback" prefix is unchanged.
  • uloop-launch: replaced the tautological second sentence with the real trigger ("not running or unresponsive").
  • All other descriptions kept as-is; discriminative trigger keywords were not touched.

Out of scope

  • Screenshot/references/annotated-elements.md and deterministic-replay.md stay: uloop response contracts / conditional reads.
  • The pause-point SKILL.md body stays: uloop-specific contract content.

Verification

  • uloop skills install --claude --agents regenerated copies; sources and both copy sets are byte-identical (cmp), and the installer pruned the deleted reference files from both targets.
  • uloop compile: 0 errors / 0 warnings.
  • uloop run-tests --test-mode EditMode --filter-type regex --filter-value "Skill": 191/191 passed (includes the description-pinned SkillInstallLayoutTests assertions).
  • Grep confirms no Global Options sections, no references/ links in execute-dynamic-code, and no capture-unity-window mentions remain in skill sources.

Review in cubic

hatayama added 2 commits July 11, 2026 22:16
The 11 operation reference files contained zero uloop-specific content;
current models already know these Unity Editor APIs from training, and
the legacy uGUI examples could steer output below the model's own
knowledge. The two shell-specific automation files were 86%
line-identical, and the workflow step forced a reference read on every
invocation.

Absorb the only load-bearing parts into SKILL.md: the input-simulation
tool-selection table and compact zsh/PowerShell quoting notes.
Remove the --project-path Global Options table duplicated in 12 skills
(it is a CLI-global flag, not tool-specific knowledge) and Examples
sections that only restated Usage lines or parameter rows. Examples
that encode multi-step recipes (simulate-* skills) stay. Unique details
are preserved instead of deleted: Step frame-advance semantics moved
into control-play-mode Notes, and a stale capture-unity-window mention
in focus-window now points at screenshot.

Sharpen two always-loaded descriptions without losing trigger keywords:
drop promotional wording from wait-for-pause-point and replace launch's
tautological second sentence with the not-running/unresponsive trigger.
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Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

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Run ID: 92b939df-ca46-4bfa-b0e6-c1d5c174fc74

📥 Commits

Reviewing files that changed from the base of the PR and between abf3a27 and 070dea1.

📒 Files selected for processing (3)
  • .agents/skills/uloop-control-play-mode/SKILL.md
  • .claude/skills/uloop-control-play-mode/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.md
📝 Walkthrough

Walkthrough

Skill documentation is streamlined across mirrored command guides. Global option and example sections are removed, selected command contracts and descriptions are clarified, and execute-dynamic-code gains shell-quoting and tool-selection guidance while its reference pages are removed.

Changes

Skill documentation updates

Layer / File(s) Summary
Command guide cleanup and clarification
.agents/skills/*, .claude/skills/*, Packages/src/Editor/.../Skill/SKILL.md
Global options and examples are removed across command guides; compile, launch, run-tests, control-play-mode, focus-window, and pause-point descriptions or output guidance are updated.
Dynamic-code usage guidance
.agents/skills/uloop-execute-dynamic-code/*, .claude/skills/uloop-execute-dynamic-code/*, Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/*
Parameters and code rules are restructured, shell-specific quoting and input-tool selection guidance are added, output failure guidance is adjusted, and legacy operation reference documents are removed.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Possibly related PRs

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly summarizes the main change: trimming redundant generic content from tool skills.
Description check ✅ Passed The description is directly related to the diff and explains the boilerplate removal and preserved skill contracts.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch fix/trim-skill-redundant-content

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Self-review follow-up: "The snippets here" lost its antecedent once the
cookbook examples were removed, so name the action itself instead.

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Actionable comments posted: 2

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In @.claude/skills/uloop-control-play-mode/SKILL.md:
- Line 37: Update the Step description in the play-mode skill documentation to
state that it advances exactly one frame and leaves PlayMode paused, while
preserving that it is independent of Time.timeScale and requires PlayMode to be
running.

In `@Packages/src/Editor/CliOnlyTools`~/PausePoint/Skill/SKILL.md:
- Line 3: Update the canonical description at
Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md:3 to describe
pausing at the resolved executable line and returning ResolvedLine, without
promising the requested source line or exact frame. Regenerate
.claude/skills/uloop-wait-for-pause-point/SKILL.md:3 from the corrected
canonical description; both descriptions must remain aligned.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

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Review profile: CHILL

Plan: Pro

Run ID: 6084bf36-1e86-4f4f-9eca-f3e812e22f26

📥 Commits

Reviewing files that changed from the base of the PR and between 018872f and abf3a27.

⛔ Files ignored due to path filters (14)
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/batch-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/cleanup-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/material-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-powershell.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.md.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.md.meta is excluded by none and included by none
📒 Files selected for processing (84)
  • .agents/skills/uloop-clear-console/SKILL.md
  • .agents/skills/uloop-compile/SKILL.md
  • .agents/skills/uloop-control-play-mode/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/references/asset-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/batch-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/cleanup-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/material-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
  • .agents/skills/uloop-execute-dynamic-code/references/prefab-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/scene-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/scriptableobject.md
  • .agents/skills/uloop-execute-dynamic-code/references/selection-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/undo-operations.md
  • .agents/skills/uloop-find-game-objects/SKILL.md
  • .agents/skills/uloop-focus-window/SKILL.md
  • .agents/skills/uloop-get-hierarchy/SKILL.md
  • .agents/skills/uloop-get-logs/SKILL.md
  • .agents/skills/uloop-launch/SKILL.md
  • .agents/skills/uloop-run-tests/SKILL.md
  • .agents/skills/uloop-screenshot/SKILL.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .agents/skills/uloop-simulate-mouse-input/SKILL.md
  • .agents/skills/uloop-simulate-mouse-ui/SKILL.md
  • .agents/skills/uloop-wait-for-pause-point/SKILL.md
  • .claude/skills/uloop-clear-console/SKILL.md
  • .claude/skills/uloop-compile/SKILL.md
  • .claude/skills/uloop-control-play-mode/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/references/asset-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/batch-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/cleanup-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/material-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
  • .claude/skills/uloop-execute-dynamic-code/references/prefab-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/scene-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/scriptableobject.md
  • .claude/skills/uloop-execute-dynamic-code/references/selection-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/undo-operations.md
  • .claude/skills/uloop-find-game-objects/SKILL.md
  • .claude/skills/uloop-focus-window/SKILL.md
  • .claude/skills/uloop-get-hierarchy/SKILL.md
  • .claude/skills/uloop-get-logs/SKILL.md
  • .claude/skills/uloop-launch/SKILL.md
  • .claude/skills/uloop-run-tests/SKILL.md
  • .claude/skills/uloop-screenshot/SKILL.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • .claude/skills/uloop-simulate-mouse-input/SKILL.md
  • .claude/skills/uloop-simulate-mouse-ui/SKILL.md
  • .claude/skills/uloop-wait-for-pause-point/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/FocusWindow/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/Launch/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ClearConsole/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/Compile/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.md
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  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.md
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/GetLogs/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/RunTests/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/Screenshot/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
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  • .agents/skills/uloop-execute-dynamic-code/references/scene-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/batch-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
  • .agents/skills/uloop-execute-dynamic-code/references/selection-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/prefab-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/batch-operations.md
  • .claude/skills/uloop-execute-dynamic-code/references/scriptableobject.md
  • .claude/skills/uloop-execute-dynamic-code/references/cleanup-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.md
  • .agents/skills/uloop-execute-dynamic-code/references/prefab-operations.md
  • .agents/skills/uloop-find-game-objects/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/references/asset-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md
  • .agents/skills/uloop-execute-dynamic-code/references/asset-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-powershell.md
  • .agents/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
  • .agents/skills/uloop-execute-dynamic-code/references/material-operations.md
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  • .claude/skills/uloop-execute-dynamic-code/references/scene-operations.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.md
  • Packages/src/Editor/FirstPartyTools/RunTests/Skill/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/references/material-operations.md
  • Packages/src/Editor/FirstPartyTools/Compile/Skill/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/references/scriptableobject.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.md
  • Packages/src/Editor/FirstPartyTools/ClearConsole/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/material-operations.md
  • .claude/skills/uloop-get-hierarchy/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/cleanup-operations.md
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  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.md
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  • .claude/skills/uloop-get-logs/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/references/undo-operations.md
  • .claude/skills/uloop-simulate-mouse-input/SKILL.md
  • .agents/skills/uloop-clear-console/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.md
  • .agents/skills/uloop-get-logs/SKILL.md
  • .claude/skills/uloop-clear-console/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/references/batch-operations.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
  • .claude/skills/uloop-screenshot/SKILL.md
  • .agents/skills/uloop-compile/SKILL.md
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/Skill/SKILL.md
  • .agents/skills/uloop-run-tests/SKILL.md
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  • Packages/src/Editor/FirstPartyTools/Screenshot/Skill/SKILL.md
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  • .agents/skills/uloop-simulate-mouse-input/SKILL.md
  • .claude/skills/uloop-find-game-objects/SKILL.md
  • .agents/skills/uloop-get-hierarchy/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.md
  • Packages/src/Editor/FirstPartyTools/GetLogs/Skill/SKILL.md
  • .claude/skills/uloop-simulate-mouse-ui/SKILL.md
  • .claude/skills/uloop-compile/SKILL.md

Comment thread .claude/skills/uloop-control-play-mode/SKILL.md Outdated
Comment thread Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
CodeRabbit review: control-play-mode Step accepts a running player,
advances one frame, and leaves PlayMode paused.
@hatayama
hatayama merged commit d2a178b into v3-beta Jul 11, 2026
6 checks passed
@hatayama
hatayama deleted the fix/trim-skill-redundant-content branch July 11, 2026 13:31
@github-actions github-actions Bot mentioned this pull request Jul 11, 2026
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