fix(package): Trim redundant generic content from tool skills#1691
Conversation
The 11 operation reference files contained zero uloop-specific content; current models already know these Unity Editor APIs from training, and the legacy uGUI examples could steer output below the model's own knowledge. The two shell-specific automation files were 86% line-identical, and the workflow step forced a reference read on every invocation. Absorb the only load-bearing parts into SKILL.md: the input-simulation tool-selection table and compact zsh/PowerShell quoting notes.
Remove the --project-path Global Options table duplicated in 12 skills (it is a CLI-global flag, not tool-specific knowledge) and Examples sections that only restated Usage lines or parameter rows. Examples that encode multi-step recipes (simulate-* skills) stay. Unique details are preserved instead of deleted: Step frame-advance semantics moved into control-play-mode Notes, and a stale capture-unity-window mention in focus-window now points at screenshot. Sharpen two always-loaded descriptions without losing trigger keywords: drop promotional wording from wait-for-pause-point and replace launch's tautological second sentence with the not-running/unresponsive trigger.
|
Warning Review limit reached
Next review available in: 50 minutes Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available. How can I continue?After more reviews become available, a review can be triggered using the To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews. How do review limits work?CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability. For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window. Please refer docs for additional details. Review details⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (3)
📝 WalkthroughWalkthroughSkill documentation is streamlined across mirrored command guides. Global option and example sections are removed, selected command contracts and descriptions are clarified, and ChangesSkill documentation updates
Estimated code review effort: 3 (Moderate) | ~20 minutes Possibly related PRs
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Self-review follow-up: "The snippets here" lost its antecedent once the cookbook examples were removed, so name the action itself instead.
There was a problem hiding this comment.
Actionable comments posted: 2
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In @.claude/skills/uloop-control-play-mode/SKILL.md:
- Line 37: Update the Step description in the play-mode skill documentation to
state that it advances exactly one frame and leaves PlayMode paused, while
preserving that it is independent of Time.timeScale and requires PlayMode to be
running.
In `@Packages/src/Editor/CliOnlyTools`~/PausePoint/Skill/SKILL.md:
- Line 3: Update the canonical description at
Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md:3 to describe
pausing at the resolved executable line and returning ResolvedLine, without
promising the requested source line or exact frame. Regenerate
.claude/skills/uloop-wait-for-pause-point/SKILL.md:3 from the corrected
canonical description; both descriptions must remain aligned.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Path: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
Run ID: 6084bf36-1e86-4f4f-9eca-f3e812e22f26
⛔ Files ignored due to path filters (14)
Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/batch-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/cleanup-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/material-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-powershell.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.md.metais excluded by none and included by nonePackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.md.metais excluded by none and included by none
📒 Files selected for processing (84)
.agents/skills/uloop-clear-console/SKILL.md.agents/skills/uloop-compile/SKILL.md.agents/skills/uloop-control-play-mode/SKILL.md.agents/skills/uloop-execute-dynamic-code/SKILL.md.agents/skills/uloop-execute-dynamic-code/references/asset-operations.md.agents/skills/uloop-execute-dynamic-code/references/batch-operations.md.agents/skills/uloop-execute-dynamic-code/references/cleanup-operations.md.agents/skills/uloop-execute-dynamic-code/references/material-operations.md.agents/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md.agents/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md.agents/skills/uloop-execute-dynamic-code/references/playmode-inspection.md.agents/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md.agents/skills/uloop-execute-dynamic-code/references/prefab-operations.md.agents/skills/uloop-execute-dynamic-code/references/scene-operations.md.agents/skills/uloop-execute-dynamic-code/references/scriptableobject.md.agents/skills/uloop-execute-dynamic-code/references/selection-operations.md.agents/skills/uloop-execute-dynamic-code/references/undo-operations.md.agents/skills/uloop-find-game-objects/SKILL.md.agents/skills/uloop-focus-window/SKILL.md.agents/skills/uloop-get-hierarchy/SKILL.md.agents/skills/uloop-get-logs/SKILL.md.agents/skills/uloop-launch/SKILL.md.agents/skills/uloop-run-tests/SKILL.md.agents/skills/uloop-screenshot/SKILL.md.agents/skills/uloop-simulate-keyboard/SKILL.md.agents/skills/uloop-simulate-mouse-input/SKILL.md.agents/skills/uloop-simulate-mouse-ui/SKILL.md.agents/skills/uloop-wait-for-pause-point/SKILL.md.claude/skills/uloop-clear-console/SKILL.md.claude/skills/uloop-compile/SKILL.md.claude/skills/uloop-control-play-mode/SKILL.md.claude/skills/uloop-execute-dynamic-code/SKILL.md.claude/skills/uloop-execute-dynamic-code/references/asset-operations.md.claude/skills/uloop-execute-dynamic-code/references/batch-operations.md.claude/skills/uloop-execute-dynamic-code/references/cleanup-operations.md.claude/skills/uloop-execute-dynamic-code/references/material-operations.md.claude/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md.claude/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md.claude/skills/uloop-execute-dynamic-code/references/playmode-inspection.md.claude/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md.claude/skills/uloop-execute-dynamic-code/references/prefab-operations.md.claude/skills/uloop-execute-dynamic-code/references/scene-operations.md.claude/skills/uloop-execute-dynamic-code/references/scriptableobject.md.claude/skills/uloop-execute-dynamic-code/references/selection-operations.md.claude/skills/uloop-execute-dynamic-code/references/undo-operations.md.claude/skills/uloop-find-game-objects/SKILL.md.claude/skills/uloop-focus-window/SKILL.md.claude/skills/uloop-get-hierarchy/SKILL.md.claude/skills/uloop-get-logs/SKILL.md.claude/skills/uloop-launch/SKILL.md.claude/skills/uloop-run-tests/SKILL.md.claude/skills/uloop-screenshot/SKILL.md.claude/skills/uloop-simulate-keyboard/SKILL.md.claude/skills/uloop-simulate-mouse-input/SKILL.md.claude/skills/uloop-simulate-mouse-ui/SKILL.md.claude/skills/uloop-wait-for-pause-point/SKILL.mdPackages/src/Editor/CliOnlyTools~/FocusWindow/Skill/SKILL.mdPackages/src/Editor/CliOnlyTools~/Launch/Skill/SKILL.mdPackages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/ClearConsole/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/Compile/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/batch-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/cleanup-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/material-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-powershell.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.mdPackages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.mdPackages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/GetHierarchy/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/GetLogs/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/RunTests/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/Screenshot/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.mdPackages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
💤 Files with no reviewable changes (69)
- .agents/skills/uloop-execute-dynamic-code/references/scene-operations.md
- .agents/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/prefab-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/selection-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/batch-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/playmode-inspection.md
- .agents/skills/uloop-execute-dynamic-code/references/selection-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/prefab-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/batch-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/scriptableobject.md
- .claude/skills/uloop-execute-dynamic-code/references/cleanup-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scriptableobject.md
- .agents/skills/uloop-execute-dynamic-code/references/prefab-operations.md
- .agents/skills/uloop-find-game-objects/SKILL.md
- .claude/skills/uloop-execute-dynamic-code/references/asset-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/asset-operations.md
- .agents/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
- .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md
- .agents/skills/uloop-execute-dynamic-code/references/asset-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-powershell.md
- .agents/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
- .agents/skills/uloop-execute-dynamic-code/references/material-operations.md
- .agents/skills/uloop-execute-dynamic-code/references/cleanup-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/scene-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-inspection.md
- Packages/src/Editor/FirstPartyTools/RunTests/Skill/SKILL.md
- .claude/skills/uloop-execute-dynamic-code/references/material-operations.md
- Packages/src/Editor/FirstPartyTools/Compile/Skill/SKILL.md
- .agents/skills/uloop-execute-dynamic-code/references/scriptableobject.md
- .claude/skills/uloop-execute-dynamic-code/references/playmode-ui-controls.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-automation-zsh.md
- Packages/src/Editor/FirstPartyTools/ClearConsole/Skill/SKILL.md
- Packages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.md
- .claude/skills/uloop-execute-dynamic-code/references/playmode-automation-zsh.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/material-operations.md
- .claude/skills/uloop-get-hierarchy/SKILL.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/cleanup-operations.md
- .agents/skills/uloop-execute-dynamic-code/references/playmode-automation-powershell.md
- .claude/skills/uloop-execute-dynamic-code/references/selection-operations.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/undo-operations.md
- .claude/skills/uloop-execute-dynamic-code/references/undo-operations.md
- .claude/skills/uloop-get-logs/SKILL.md
- .agents/skills/uloop-execute-dynamic-code/references/undo-operations.md
- .claude/skills/uloop-simulate-mouse-input/SKILL.md
- .agents/skills/uloop-clear-console/SKILL.md
- Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/playmode-ui-controls.md
- .agents/skills/uloop-get-logs/SKILL.md
- .claude/skills/uloop-clear-console/SKILL.md
- .agents/skills/uloop-execute-dynamic-code/references/batch-operations.md
- Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
- .claude/skills/uloop-simulate-keyboard/SKILL.md
- Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
- .claude/skills/uloop-screenshot/SKILL.md
- .agents/skills/uloop-compile/SKILL.md
- Packages/src/Editor/FirstPartyTools/GetHierarchy/Skill/SKILL.md
- .agents/skills/uloop-run-tests/SKILL.md
- .claude/skills/uloop-run-tests/SKILL.md
- .agents/skills/uloop-simulate-mouse-ui/SKILL.md
- Packages/src/Editor/FirstPartyTools/Screenshot/Skill/SKILL.md
- .agents/skills/uloop-screenshot/SKILL.md
- .agents/skills/uloop-simulate-keyboard/SKILL.md
- .agents/skills/uloop-simulate-mouse-input/SKILL.md
- .claude/skills/uloop-find-game-objects/SKILL.md
- .agents/skills/uloop-get-hierarchy/SKILL.md
- Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/references/scene-operations.md
- Packages/src/Editor/FirstPartyTools/GetLogs/Skill/SKILL.md
- .claude/skills/uloop-simulate-mouse-ui/SKILL.md
- .claude/skills/uloop-compile/SKILL.md
CodeRabbit review: control-play-mode Step accepts a running player, advances one frame, and leaves PlayMode paused.
Summary
Cross-skill audit follow-up: shipped skills carried ~87KB of content that current models already know from training, plus boilerplate sections duplicated across files. This PR removes what does not inform an agent and keeps every uloop-specific contract intact. Net: 98 files, +75/-10,410 lines.
execute-dynamic-code references removed (13 files, ~81KB)
InputField,Dropdown) could even steer output below the model's own knowledge.\"rule and the legacy.cmdshim check).Boilerplate trim across skills
## Global Options(--project-path) table removed from 12 skills — it is a CLI-global flag, not tool-specific knowledge.Stepframe-advance semantics moved into control-play-mode Notes; stalecapture-unity-windowmention in focus-window now points atscreenshot.Description tuning (always-loaded layer)
uloop-wait-for-pause-point: dropped promotional wording ("most convenient yet rigorous method"), folded its trigger phrases into the Use sentence. The test-pinned "Pauses Unity playback" prefix is unchanged.uloop-launch: replaced the tautological second sentence with the real trigger ("not running or unresponsive").Out of scope
Screenshot/references/annotated-elements.mdanddeterministic-replay.mdstay: uloop response contracts / conditional reads.Verification
uloop skills install --claude --agentsregenerated copies; sources and both copy sets are byte-identical (cmp), and the installer pruned the deleted reference files from both targets.uloop compile: 0 errors / 0 warnings.uloop run-tests --test-mode EditMode --filter-type regex --filter-value "Skill": 191/191 passed (includes the description-pinned SkillInstallLayoutTests assertions).Global Optionssections, noreferences/links in execute-dynamic-code, and nocapture-unity-windowmentions remain in skill sources.