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fix: Remove unused AssemblyInfo files#1232

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hatayama merged 3 commits into
v3-betafrom
feature/hatayama/remove-unused-assemblyinfo-files
May 28, 2026
Merged

fix: Remove unused AssemblyInfo files#1232
hatayama merged 3 commits into
v3-betafrom
feature/hatayama/remove-unused-assemblyinfo-files

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@hatayama

@hatayama hatayama commented May 28, 2026

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Summary

  • Remove unused AssemblyInfo.cs files and their Unity metadata from assemblies that no longer need friend assembly declarations.
  • Keep the Unity test suite clean after the assembly metadata cleanup.

User Impact

  • This is a maintenance cleanup with no product or runtime behavior change.
  • The package carries fewer stale assembly metadata files, and reviewers still get fully green Unity test results with no skipped tests or duplicate EventSystem warnings.

Changes

  • Deleted unused AssemblyInfo.cs files for CustomCommandSamples, ClearConsole, Common/EditorUtility, ControlPlayMode, and GetHierarchy.
  • Removed the matching Unity .meta files for those stale assembly-info assets.
  • Re-enabled the console log retriever tests and isolated PlayMode test EventSystems so the cleanup remains covered by clean test runs.

Verification

  • Packages/src/Cli~/dist/darwin-arm64/uloop compile --project-path "$(pwd)"
  • Packages/src/Cli~/dist/darwin-arm64/uloop run-tests --test-mode EditMode --fail-on-unsaved-changes --project-path "$(pwd)"
  • Packages/src/Cli~/dist/darwin-arm64/uloop run-tests --test-mode PlayMode --fail-on-unsaved-changes --project-path "$(pwd)"
  • Packages/src/Cli~/dist/darwin-arm64/uloop get-logs --log-type Warning --max-count 200 --project-path "$(pwd)"
  • Packages/src/Cli~/dist/darwin-arm64/uloop get-logs --log-type Error --max-count 200 --project-path "$(pwd)"
  • ~/.codex/skills/codex-review/scripts/codex-review --mode branch v3-beta

hatayama added 2 commits May 28, 2026 09:36
These assemblies no longer expose internals that require friend assembly declarations, so delete the stale InternalsVisibleTo files and their Unity metadata.
Run the previously skipped console log retriever tests as part of EditMode again, and isolate PlayMode EventSystem setup so tests do not emit duplicate EventSystem warnings from the loaded scene.
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coderabbitai Bot commented May 28, 2026

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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: 3777a884-738b-4025-a1c2-466b9fd4a228

📥 Commits

Reviewing files that changed from the base of the PR and between f7a2714 and 492bd17.

📒 Files selected for processing (1)
  • Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs
🚧 Files skipped from review as they are similar to previous changes (1)
  • Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs

📝 Walkthrough

Walkthrough

Adds ExistingEventSystemDisableScope and integrates it into PlayMode input tests, re-enables ConsoleLogRetrieverTests with relaxed assertions, and removes multiple assembly-level InternalsVisibleTo attributes from editor packages.

Changes

Test Infrastructure Refactoring

Layer / File(s) Summary
Event system disable/restore scope utility and integration
Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs, Assets/Tests/PlayMode/SimulateKeyboardTests.cs, Assets/Tests/PlayMode/SimulateMouseUiTests.cs
Introduces ExistingEventSystemDisableScope to snapshot and disable active EventSystem instances and restore their original enabled states. SimulateKeyboardTests and SimulateMouseUiTests now instantiate the scope in Setup/SetUp and call Restore() in TearDown to manage EventSystem lifecycle during tests.
ConsoleLogRetrieverTests activation and assertion update
Assets/Tests/Editor/ConsoleLogRetrieverTests.cs
Removes the Ignore attribute so the test class runs by default. Updates GetLogCount_ReflectionAccess_ReturnsCurrentCount to remove LogAssert.Expect and to assert the post-log count is non-decreasing and non-negative instead of requiring a strictly positive increase and specific message.
Assembly visibility reduction
Assets/Editor/CustomCommandSamples/AssemblyInfo.cs, Packages/src/Editor/FirstPartyTools/ClearConsole/AssemblyInfo.cs, Packages/src/Editor/FirstPartyTools/Common/EditorUtility/AssemblyInfo.cs, Packages/src/Editor/FirstPartyTools/ControlPlayMode/AssemblyInfo.cs, Packages/src/Editor/FirstPartyTools/GetHierarchy/AssemblyInfo.cs
Removes System.Runtime.CompilerServices using directives and several assembly: InternalsVisibleTo(...) attributes, eliminating previously granted friend-assembly access to UnityCLILoop editor and test assemblies.

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Possibly related PRs

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title 'chore: Remove unused AssemblyInfo files' accurately reflects the main change—deletion of AssemblyInfo.cs files across multiple assemblies to remove stale InternalsVisibleTo metadata.
Description check ✅ Passed The description comprehensively explains the purpose (removing unused AssemblyInfo files), changes made (deleted files and .meta files), test suite cleanup (re-enabling tests and isolating EventSystems), and verification steps, all directly related to the changeset.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch feature/hatayama/remove-unused-assemblyinfo-files

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@hatayama hatayama changed the title chore: Keep Unity test runs fully green chore: Remove unused AssemblyInfo files May 28, 2026

@coderabbitai coderabbitai Bot left a comment

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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs`:
- Around line 30-35: Restore() currently dereferences captured EventSystem
references without checking for objects that may have been destroyed; update the
Restore() method to guard each access by checking the EventSystem reference
using Unity's null check (e.g., if (eventSystems[i] != null) or if
(eventSystems[i])) before setting .enabled, and skip restoring that index if the
EventSystem was destroyed; also ensure you still respect
originalEnabledStates[i] only when both arrays have matching entries to avoid
index errors (use eventSystems.Length and originalEnabledStates.Length checks or
iterate by min length).
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: e4bee140-945e-4e01-9dbc-cbb289cd0bf1

📥 Commits

Reviewing files that changed from the base of the PR and between cb75c0c and f7a2714.

⛔ Files ignored due to path filters (5)
  • Assets/Editor/CustomCommandSamples/AssemblyInfo.cs.meta is excluded by none and included by none
  • Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ClearConsole/AssemblyInfo.cs.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/AssemblyInfo.cs.meta is excluded by none and included by none
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/AssemblyInfo.cs.meta is excluded by none and included by none
📒 Files selected for processing (9)
  • Assets/Editor/CustomCommandSamples/AssemblyInfo.cs
  • Assets/Tests/Editor/ConsoleLogRetrieverTests.cs
  • Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs
  • Assets/Tests/PlayMode/SimulateKeyboardTests.cs
  • Assets/Tests/PlayMode/SimulateMouseUiTests.cs
  • Packages/src/Editor/FirstPartyTools/ClearConsole/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/Common/EditorUtility/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/AssemblyInfo.cs
💤 Files with no reviewable changes (5)
  • Packages/src/Editor/FirstPartyTools/ClearConsole/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/Common/EditorUtility/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/AssemblyInfo.cs
  • Assets/Editor/CustomCommandSamples/AssemblyInfo.cs
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/AssemblyInfo.cs

Comment thread Assets/Tests/PlayMode/ExistingEventSystemDisableScope.cs

@cubic-dev-ai cubic-dev-ai Bot left a comment

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No issues found across 14 files

Re-trigger cubic

Skip EventSystem restore entries that Unity has already destroyed so PlayMode test teardown remains resilient while preserving the original enabled state for live scene EventSystems.
@hatayama
hatayama merged commit df98b58 into v3-beta May 28, 2026
8 checks passed
@hatayama
hatayama deleted the feature/hatayama/remove-unused-assemblyinfo-files branch May 28, 2026 05:02
@hatayama hatayama changed the title chore: Remove unused AssemblyInfo files fix: Remove unused AssemblyInfo files May 28, 2026
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