fix: Clarify transient debug-break guidance#1289
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Make the source skill markdown readable for Japanese editing while preserving the command examples and marker workflow.
Restore English wording for the edited source skill while preserving the simplified workflow and command examples.
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📝 WalkthroughWalkthroughSingle-file documentation updates to the uloop-wait-for-debug-break skill across three SKILL.md copies: description now emphasizes pausing for variable/hierarchy inspection and reliable screenshots; workflow clarifies enabling the marker before triggering and includes dynamic code triggers; Marker Placement and Safety bullets and heading capitalization revised. Changesuloop-wait-for-debug-break skill documentation
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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1 issue found across 1 file
Prompt for AI agents (unresolved issues)
Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.
<file name="Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md">
<violation number="1" location="Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md:29">
P2: The new simulate-* guidance omits required Input System prerequisites (`com.unity.inputsystem` and Active Input Handling set to `Input System Package (New)` or `Both`), so the documented workflow can fail in otherwise valid projects.
(Based on your team's feedback about scoping simulate-* guidance to New Input System projects and documenting required Input Handling/package prerequisites.) [FEEDBACK_USED].</violation>
</file>
Reply with feedback, questions, or to request a fix.
Re-trigger cubic
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| 5. Trigger the behavior, such as `simulate-keyboard`, `simulate-mouse-input`, UI interaction, or dynamic code. | ||
| 5. Trigger the behavior with `simulate-keyboard`, `simulate-mouse-input`, UI interaction, dynamic code, or similar commands. |
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P2: The new simulate-* guidance omits required Input System prerequisites (com.unity.inputsystem and Active Input Handling set to Input System Package (New) or Both), so the documented workflow can fail in otherwise valid projects.
(Based on your team's feedback about scoping simulate-* guidance to New Input System projects and documenting required Input Handling/package prerequisites.) .
Prompt for AI agents
Check if this issue is valid — if so, understand the root cause and fix it. At Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md, line 29:
<comment>The new simulate-* guidance omits required Input System prerequisites (`com.unity.inputsystem` and Active Input Handling set to `Input System Package (New)` or `Both`), so the documented workflow can fail in otherwise valid projects.
(Based on your team's feedback about scoping simulate-* guidance to New Input System projects and documenting required Input Handling/package prerequisites.) .</comment>
<file context>
@@ -38,7 +26,7 @@ uloop enable-debug-break --id player-jumped --timeout-seconds 30
-5. Trigger the behavior, such as simulate-keyboard, simulate-mouse-input, UI interaction, or dynamic code.
+5. Trigger the behavior with simulate-keyboard, simulate-mouse-input, UI interaction, dynamic code, or similar commands.
6. Wait for the marker:
</file context>
</details>
```suggestion
5. Trigger the behavior with `simulate-keyboard` or `simulate-mouse-input` (for projects using the New Input System with `com.unity.inputsystem` installed and Player Settings → Active Input Handling set to `Input System Package (New)` or `Both`), UI interaction, dynamic code, or similar commands.
Regenerate the checked-in Claude and Agents skill copies from the source skill so the installed guidance matches the package skill definition.
Summary
User Impact
Changes
Verification
git diff --check origin/v3-beta...HEADscripts/build-go-cli.shcli/dist/darwin-arm64/uloop --version→3.0.0-beta.26cli/dist/darwin-arm64/uloop skills install --claude --agents --project-path "$(git rev-parse --show-toplevel)"