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fix: Keep V3 CLI JSON output compatible with V2#1391

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hatayama merged 9 commits into
v3-betafrom
feature/change-json-pascal-case
Jun 22, 2026
Merged

fix: Keep V3 CLI JSON output compatible with V2#1391
hatayama merged 9 commits into
v3-betafrom
feature/change-json-pascal-case

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@hatayama

@hatayama hatayama commented Jun 22, 2026

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Summary

  • Keep first-party V3 CLI JSON responses in PascalCase so existing V2-style automation and agent skills continue to read command output correctly.
  • Make V3 skill migration safer by limiting the migration guidance to uloop option changes and avoiding unrelated Markdownlint or formatting work.

User Impact

  • Scripts and agents that expect PascalCase JSON fields can continue working during the V3 beta instead of breaking on camelCase output.
  • Setup and Settings better reflect the real migration skill install state when a stale skill folder exists without a SKILL.md file.
  • AI-assisted migration should no longer rewrite unrelated whitespace, non-uloop options, or stop because of unrelated Markdownlint failures.

Changes

  • Restored PascalCase JSON output across CLI responses, Unity tool DTOs, skill docs, generated skill copies, and E2E scripts.
  • Updated setup-side parsing of uloop --version --json and migration skill install detection.
  • Normalized checked-in skill Markdown without adding project-level Markdownlint tooling.
  • Tightened the temporary V3 migration skill so it treats Markdownlint as non-blocking and edits only uloop option syntax.

Verification

  • cli/dist/darwin-arm64/uloop compile --project-path "$(git rev-parse --show-toplevel)"
  • cli/dist/darwin-arm64/uloop run-tests --project-path "$(git rev-parse --show-toplevel)" --test-mode EditMode --filter-type regex --filter-value ".*CliInstallationDetectorTests\\..*"
  • scripts/test-smoke-cli-recovery-readiness.sh
  • scripts/test-simulate-mouse-demo.sh --project-path "$(git rev-parse --show-toplevel)" --uloop-path cli/dist/darwin-arm64/uloop
  • scripts/check-go-cli.sh
  • /Users/a12115/dotfiles/.claude/skills/autoreview/scripts/autoreview --mode branch --base v3-beta (reported one protocol-bump recommendation; reviewed and rejected because this PR intentionally restores public PascalCase output while the JSON-RPC envelope and Go decoding remain compatible)

hatayama added 7 commits June 22, 2026 19:24
Keep V3 CLI responses aligned with the V2 public JSON shape, and remove the migration skill guidance that told agents to rewrite first-party output fields to camelCase.

- Restore PascalCase response serialization on the Unity side and native CLI output structs
- Update first-party skill docs and generated skill copies to reference PascalCase fields
- Rename find-game-objects response DTO properties instead of using per-property JsonProperty aliases
Treat leftover migration skill directories without SKILL.md as missing so the migration wizard shows Install instead of Remove when the skill is not actually present.

Also remove stale AI prompt guidance that still mentioned first-party JSON output field migration.
Update release and smoke scripts to read the restored PascalCase CLI response fields, and refresh the simulate-mouse-ui skill guidance so agents use the emitted annotated-element property names.
Update the Unity-side CLI installation detector to parse the restored PascalCase --version --json contract so setup compatibility checks keep seeing the installed protocol version.
Add a skill-focused markdownlint-cli2 configuration and apply the safe formatting fixes to source skill files. Regenerate the installed Claude and Agents skill copies so the checked-in skills lint cleanly together.
Tighten the temporary migration skill so agents only edit option tokens inside confirmed uloop invocations and preserve unrelated formatting, commands, and non-uloop arguments.
Clarify that Markdownlint is not required validation for the temporary V3 CLI option migration and must not block completion when it reports existing or unrelated formatting issues.
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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: 412bedb1-eb3c-49d0-b502-84dccfda3441

📥 Commits

Reviewing files that changed from the base of the PR and between 8d694af and fd12a43.

📒 Files selected for processing (11)
  • .agents/skills/uloop-hello-world/SKILL.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .agents/skills/uloop-simulate-mouse-input/SKILL.md
  • .claude/skills/uloop-hello-world/SKILL.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • .claude/skills/uloop-simulate-mouse-input/SKILL.md
  • Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
  • cli/internal/cli/busy_status.go
  • cli/internal/cli/error_envelope_test.go
✅ Files skipped from review due to trivial changes (7)
  • Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md
  • .claude/skills/uloop-hello-world/SKILL.md
  • .agents/skills/uloop-simulate-mouse-input/SKILL.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .agents/skills/uloop-hello-world/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
  • .claude/skills/uloop-simulate-mouse-input/SKILL.md
🚧 Files skipped from review as they are similar to previous changes (4)
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • cli/internal/cli/busy_status.go
  • cli/internal/cli/error_envelope_test.go

📝 Walkthrough

Walkthrough

This PR changes many documented and serialized JSON fields from camelCase to PascalCase across Unity responses, CLI outputs, error envelopes, tests, and scripts. It also narrows the temporary v3 migration skill guidance and adds install-state handling for missing SKILL.md files.

Changes

PascalCase JSON contract migration

Layer / File(s) Summary
Unity serializer and response model updates
Packages/src/Editor/Infrastructure/Api/..., Packages/src/Editor/FirstPartyTools/FindGameObjects/*, Packages/src/Editor/FirstPartyTools/GetHierarchy/GetHierarchyResponse.cs, Packages/src/Editor/Infrastructure/CLI/CliInstallationDetector.cs
Unity-side serializers and response DTOs now use PascalCase fields for emitted and parsed JSON, including find-game-objects, hierarchy responses, recovered compile results, and CLI contract version parsing.
CLI payload and error casing updates
cli/internal/cli/*
CLI response structs, wait/readiness payloads, list output, focus and launch responses, pause-point payloads, and structured error envelopes/details were updated to PascalCase keys, with some legacy fallback parsing retained.
Unity-side consumers and tests
Assets/Editor/FindGameObjects/FindGameObjectsTestMenu.cs, Assets/Tests/Editor/*
Editor helpers and Unity tests were updated to read PascalCase response properties and JSON fields for find-game-objects, compile status, dynamic-code serialization, hierarchy, and JSON-RPC version gating.
CLI tests and automation updates
cli/internal/cli/*_test.go, scripts/*
CLI tests and shell/smoke/demo scripts were updated to assert PascalCase response fields and error detail keys across compile, launch, pause-point, focus, screenshot, and dynamic-code flows.
Skill and reference documentation sync
Packages/src/Editor/.../Skill/*, .agents/skills/*, .claude/skills/*, Assets/Editor/CustomCommandSamples/.../SKILL.md
Skill docs and references were synchronized to the PascalCase JSON contract, including screenshot annotated-element fields, pause-point evidence fields, and a few formatting-only markdown changes.

V3 migration skill scope tightening

Layer / File(s) Summary
Migration guidance and prompt scope
Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill/*, Packages/src/Editor/Presentation/Setup/ThirdPartyToolMigrationWizardText.cs, Assets/Tests/Editor/ThirdPartyToolMigrationWizardWindowTests.cs
The temporary migration skill now focuses on v2 CLI option syntax changes, removes JSON output field migration guidance, and the wizard prompt/test were aligned with that narrower scope.
Installed skill-file presence handling
Packages/src/Editor/Infrastructure/SkillSetup/SkillInstallLayout.cs, Assets/Tests/Editor/ToolSkillSynchronizerTests.cs
Installed skill detection now returns Missing when the skill directory exists without SKILL.md, and a test covers that state.

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~70 minutes

Possibly related PRs

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 1.59% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title 'fix: Keep V3 CLI JSON output compatible with V2' directly and clearly describes the main objective of the changeset: maintaining backward compatibility of CLI JSON output between V3 and V2 by restoring PascalCase formatting.
Description check ✅ Passed The description comprehensively relates to the changeset by detailing the summary, user impact, specific changes, and verification steps. It accurately describes the main change (restoring PascalCase JSON output for V2 compatibility) and supporting modifications.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

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  • Commit unit tests in branch feature/change-json-pascal-case

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Drop the local markdownlint-cli2 configuration because the PR should not add project-level Markdownlint tooling for skill documentation.

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2 issues found and verified against the latest diff

Note: This PR contains a large number of files. cubic only reviews up to 100 files per PR, so some files may not have been reviewed. cubic prioritizes the most important files to review.
On a pro plan you can use ultrareview for larger PRs.

Re-trigger cubic

Comment thread .claude/skills/uloop-simulate-keyboard/SKILL.md Outdated
Comment thread .agents/skills/uloop-simulate-mouse-input/SKILL.md Outdated

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Actionable comments posted: 4

🧹 Nitpick comments (1)
Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md (1)

72-73: 🧹 Nitpick | 🔵 Trivial | 💤 Low value

Minor: Simplify redundant "empty space" phrasing for readability.

The static analysis tool flagged "empty space (no UI element)" as redundant. Consider simplifying to just "space" or "empty space" without the parenthetical. This applies to lines 72, 73, and 139.

Examples:

  • Line 72: "Clicking or long-pressing on empty space still succeeds with a message indicating no element was hit"
  • Line 139: "Click and LongPress on empty space (no UI element) still return Success = true"

Also applies to: 139-139

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md` around
lines 72 - 73, Remove the redundant parenthetical explanations from the "empty
space" phrases in the SKILL.md documentation file. Specifically, delete "(no UI
element)" from the phrase on line 72, delete "(no draggable UI element)" from
the phrase on line 73, and delete "(no UI element)" from the phrase on line 139.
This will simplify the text to just "empty space" or "space" without the
clarifying parentheticals, improving readability while maintaining the intended
meaning.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In @.claude/skills/uloop-hello-world/SKILL.md:
- Around line 43-51: The changes were made to the generated copy file in
`.claude/skills/uloop-hello-world/SKILL.md` instead of the canonical source.
Revert all changes to the `.claude/skills/uloop-hello-world/SKILL.md` file, then
apply those same changes to the canonical source file at
`Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md`, and regenerate
the copy through the standard workflow to ensure consistency between the source
and generated files.

In `@Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md`:
- Around line 44-46: Update the field name documentation in the SKILL.md file to
use PascalCase instead of lowercase to match the JSON contract migration. Change
the three documented field names from `message`, `language`, and `timestamp` to
`Message`, `Language`, and `Timestamp` respectively in the documentation lines
that describe the greeting message, language, and current timestamp parameters.

In `@cli/internal/cli/busy_status.go`:
- Line 43: The code at line 43 only checks for the capitalized "Data" key in
err.Details map, which causes busy-status details to be dropped when upstream
versions send the lowercase "data" key instead. Modify the key lookup to first
attempt "Data", and if that fails or returns nil/false, fall back to checking
the lowercase "data" key as a legacy fallback. This ensures backward
compatibility by handling both capitalized and lowercase key formats from
different upstream versions.

In `@cli/internal/cli/run.go`:
- Around line 165-168: The JSON key casing changes in the writeVersionJSON
function (changing "cliVersion" to "CliVersion" and "protocolVersion" to
"CliVersion") and the similar change at line 410 ("Success" to "success")
represent incompatible wire-format changes. To comply with coding guidelines,
increment the protocolVersion value in cli/contract.json and update
CliConstants.REQUIRED_CLI_PROTOCOL_VERSION from 2 to 3 (or the next appropriate
version number) to reflect these breaking changes and prevent interoperability
issues between old and new CLI versions.

---

Nitpick comments:
In `@Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md`:
- Around line 72-73: Remove the redundant parenthetical explanations from the
"empty space" phrases in the SKILL.md documentation file. Specifically, delete
"(no UI element)" from the phrase on line 72, delete "(no draggable UI element)"
from the phrase on line 73, and delete "(no UI element)" from the phrase on line
139. This will simplify the text to just "empty space" or "space" without the
clarifying parentheticals, improving readability while maintaining the intended
meaning.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: a4b597d2-606b-4e5d-a563-64365efc1135

📥 Commits

Reviewing files that changed from the base of the PR and between 03087ce and 8d694af.

⛔ Files ignored due to path filters (3)
  • scripts/refresh-neighbor-game-skills-windows.ps1 is excluded by none and included by none
  • scripts/run-windows-e2e.ps1 is excluded by none and included by none
  • scripts/test-simulate-mouse-demo.ps1 is excluded by none and included by none
📒 Files selected for processing (118)
  • .agents/skills/uloop-clear-console/SKILL.md
  • .agents/skills/uloop-compile/SKILL.md
  • .agents/skills/uloop-control-play-mode/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/SKILL.md
  • .agents/skills/uloop-find-game-objects/SKILL.md
  • .agents/skills/uloop-focus-window/SKILL.md
  • .agents/skills/uloop-get-hierarchy/SKILL.md
  • .agents/skills/uloop-get-logs/SKILL.md
  • .agents/skills/uloop-hello-world/SKILL.md
  • .agents/skills/uloop-launch/SKILL.md
  • .agents/skills/uloop-record-input/SKILL.md
  • .agents/skills/uloop-replay-input/SKILL.md
  • .agents/skills/uloop-run-tests/SKILL.md
  • .agents/skills/uloop-screenshot/SKILL.md
  • .agents/skills/uloop-screenshot/references/annotated-elements.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .agents/skills/uloop-simulate-mouse-input/SKILL.md
  • .agents/skills/uloop-simulate-mouse-ui/SKILL.md
  • .agents/skills/uloop-wait-for-pause-point/SKILL.md
  • .claude/skills/uloop-clear-console/SKILL.md
  • .claude/skills/uloop-compile/SKILL.md
  • .claude/skills/uloop-control-play-mode/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/SKILL.md
  • .claude/skills/uloop-find-game-objects/SKILL.md
  • .claude/skills/uloop-focus-window/SKILL.md
  • .claude/skills/uloop-get-hierarchy/SKILL.md
  • .claude/skills/uloop-get-logs/SKILL.md
  • .claude/skills/uloop-hello-world/SKILL.md
  • .claude/skills/uloop-launch/SKILL.md
  • .claude/skills/uloop-record-input/SKILL.md
  • .claude/skills/uloop-replay-input/SKILL.md
  • .claude/skills/uloop-run-tests/SKILL.md
  • .claude/skills/uloop-screenshot/SKILL.md
  • .claude/skills/uloop-screenshot/references/annotated-elements.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • .claude/skills/uloop-simulate-mouse-input/SKILL.md
  • .claude/skills/uloop-simulate-mouse-ui/SKILL.md
  • .claude/skills/uloop-wait-for-pause-point/SKILL.md
  • Assets/Editor/CustomCommandSamples/GetProjectInfo/Skill/SKILL.md
  • Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md
  • Assets/Editor/FindGameObjects/FindGameObjectsTestMenu.cs
  • Assets/Tests/Editor/CliInstallationDetectorTests.cs
  • Assets/Tests/Editor/CompileSessionResultServiceTests.cs
  • Assets/Tests/Editor/CompileStatusBridgeCommandTests.cs
  • Assets/Tests/Editor/DynamicCodeToolTests/ExecuteDynamicCodeUseCaseTests.cs
  • Assets/Tests/Editor/FindGameObjectsToolTests.cs
  • Assets/Tests/Editor/GetHierarchyToolTests.cs
  • Assets/Tests/Editor/JsonRpcProcessorCliVersionGateTests.cs
  • Assets/Tests/Editor/ThirdPartyToolMigrationWizardWindowTests.cs
  • Assets/Tests/Editor/ToolSkillSynchronizerTests.cs
  • Packages/src/Editor/CliOnlyTools~/FocusWindow/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/GetProjectInfo/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/GetVersion/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/Launch/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ClearConsole/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/Compile/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/ComponentInfo.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/FindGameObjectsResponse.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/FindGameObjectsTool.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/ComponentPropertySerializer.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/ComponentSerializer.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/UnityCliLoopGameObjectSearchTypes.cs
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/GetHierarchyResponse.cs
  • Packages/src/Editor/FirstPartyTools/GetHierarchy/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/GetLogs/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/RecordInput/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ReplayInput/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/RunTests/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/Screenshot/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/Screenshot/Skill/references/annotated-elements.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
  • Packages/src/Editor/Infrastructure/Api/CompileStatusBridgeCommand.cs
  • Packages/src/Editor/Infrastructure/Api/JsonRpcResponseSerializer.cs
  • Packages/src/Editor/Infrastructure/CLI/CliInstallationDetector.cs
  • Packages/src/Editor/Infrastructure/SkillSetup/SkillInstallLayout.cs
  • Packages/src/Editor/Presentation/Setup/ThirdPartyToolMigrationWizardText.cs
  • Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill/SKILL.md
  • Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill/references/first-party-v2-to-v3.md
  • cli/internal/cli/argument_error.go
  • cli/internal/cli/busy_status.go
  • cli/internal/cli/compile_wait.go
  • cli/internal/cli/compile_wait_test.go
  • cli/internal/cli/control_play_mode_wait.go
  • cli/internal/cli/control_play_mode_wait_test.go
  • cli/internal/cli/debug_timing.go
  • cli/internal/cli/debug_timing_test.go
  • cli/internal/cli/dynamic_code_wait.go
  • cli/internal/cli/error_editor_unresponsive.go
  • cli/internal/cli/error_envelope.go
  • cli/internal/cli/error_envelope_test.go
  • cli/internal/cli/focus.go
  • cli/internal/cli/help_test.go
  • cli/internal/cli/install.go
  • cli/internal/cli/install_test.go
  • cli/internal/cli/launch_process_exit_timeout_error.go
  • cli/internal/cli/launch_ready.go
  • cli/internal/cli/launch_startup_timeout_error.go
  • cli/internal/cli/launch_test.go
  • cli/internal/cli/list_output.go
  • cli/internal/cli/pause_point_errors.go
  • cli/internal/cli/pause_point_logs.go
  • cli/internal/cli/pause_point_wait.go
  • cli/internal/cli/pause_point_wait_test.go
  • cli/internal/cli/run.go
  • cli/internal/cli/tool_readiness.go
  • cli/internal/cli/uninstall.go
  • cli/internal/cli/update.go
  • scripts/refresh-neighbor-game-skills-macos.sh
  • scripts/refresh-neighbor-game-skills-windows.sh
  • scripts/smoke-cli-recovery-readiness.go
  • scripts/test-simulate-mouse-demo.sh
  • scripts/test-smoke-cli-recovery-readiness.sh
💤 Files with no reviewable changes (2)
  • Packages/src/Editor/Infrastructure/Api/JsonRpcResponseSerializer.cs
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/UnityCliLoopGameObjectSearchTypes.cs

Comment thread .claude/skills/uloop-hello-world/SKILL.md
Comment thread Assets/Editor/CustomCommandSamples/HelloWorld/Skill/SKILL.md Outdated
Comment thread cli/internal/cli/busy_status.go Outdated
Comment thread cli/internal/cli/run.go
Update skill output docs to describe PascalCase nested pause-point and sample fields, and keep busy-status details readable when lower-camel legacy data is present.
@hatayama
hatayama merged commit d07ffa2 into v3-beta Jun 22, 2026
9 checks passed
@hatayama
hatayama deleted the feature/change-json-pascal-case branch June 22, 2026 16:31
@github-actions github-actions Bot mentioned this pull request Jun 22, 2026
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