feat: Unity launch now opens projects with compiler errors by default - #1449
Conversation
Always pass Unity's compiler-error ignore startup flag for launch and restart flows so projects with compile errors still open. Remove the now-redundant launch option from parsing, help, completion, and the launch skill docs.
|
No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (9)
💤 Files with no reviewable changes (2)
📝 WalkthroughWalkthroughThe ChangesDefault ignore-compiler-errors behavior
Estimated code review effort: 2 (Simple) | ~15 minutes Possibly related PRs
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Summary
User Impact
Changes
-ignorecompilererrorswhen starting a new Unity process.-iand--ignore-compiler-errorsfrom the launch CLI surface.Verification
go test ./internal/cli ./internal/automationscripts/check-go-cli.shautoreview --mode branch --base origin/v3-betaaccepted the dispatcher-gated docs finding; the no-op compatibility suggestion was intentionally rejected for this breaking-change scope.