fix: Simulating UI input now fails clearly when PlayMode is paused#1519
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UI events dispatched while paused run synchronously but follow-up Update ticks and coroutines stay frozen, leaving the scene inconsistent. Align the tool with its four siblings by using the shared RequireActiveAndNotPaused preflight and pin the composed paused message in tests.
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📝 WalkthroughWalkthroughAdds a ChangesPause enforcement for mouse UI simulation
Estimated code review effort: 1 (Trivial) | ~5 minutes Possibly related PRs
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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