fix: harden execute-dynamic-code against reload busy sticks and worker lifecycle races#1765
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Summary
execute-dynamic-codeno longer stays permanently busy after Undo/reload mishaps, and reset-crossing disposed-runtime failures now return clear retry guidance.User Impact
ObjectDisposedException, briefly revive a Roslyn worker during shutdown races, or block the Editor while building the worker DLL.Included PRs
WaitForExitEditor gate (required before merge)
Repo-local
dist/darwin-arm64/uloopagainst this checkout:compile→ Successexecute-dynamic-codecalls → Success / Success (no busy stick)RequestScriptReload(client may see retryable disconnect during reload)execute-dynamic-codecalls → Success / Success, noalready in progressNotes:
/tmp/claude-shared/group6-editor-gate.md,/tmp/claude-shared/group6-umbrella-notes.mdFollow-ups (do not block)
See umbrella notes: distinct busy diagnostics, main-thread Undo path,
shared_worker_lifecycle_closed→ 6-2 UX mapping, string-match restarting identification, Host StartWorkerProcess test coverage compromise.Test plan
execute-dynamic-codeis not permanently busyMade with Cursor