fix: Device Simulator support for screenshot and mouse flow#1769
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Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
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Refs: MasaVault
2026-07-14_シミュレーターモードでのマウスシミュレート調査.md(final PR / To-Do 15)Summary
Umbrella PR for Device Simulator support. Merges stacked work from
feature/simulator-view-support:GameViewBridgereadsPlayModeView.m_TargetTextureviaGetMainPlayModeView()so rendering screenshots work under Device Simulator--capture-mode windowfalls back from defaultGametoSimulatorwhen the Game tab is absentGoal verification
screenshot --capture-mode rendering --annotate-elements→simulate-mouse-ui Clickhits buttonClickButton1,[Demo] Clicked 'ClickButton1'in logsAdditional Simulator checks (Fit to Screen / Scale / portrait rotation / Safe Area ON): annotate → click still hit. Fit/Scale/Safe Area are chrome-only; re-annotate after rotation.
User Impact
Test plan
v3-betabase — full GHA applies)Made with Cursor